Please don't say nonsense stuff. I must trade lootspots with strangers even if it's risky, unless I want my process to be as slow as snails. I gave a lot of free lootspots to my guild mates, but only BKs, RBs, and Tailors; I can't afford to give Ali Baba ls for free. And, there are not many guild mates can swap Ali Baba ls with me. And, don't tell me to finish those advs while throwing their ls away.
Not nonsense at all... if I don't want a block ruined, I don't go to TO.. simple as that. If people are not around that I trust, I select a one player adventure, or one where there is very little chance of a loot spot kill messing up my final attack. If someone in your guild isn't able to buy/swap/owe you an Arabian loot spot, look to your friend list and find someone you have had good experiences with in the past. It is more than possible to do with a little effort and patience, two traits vital to success in this game.
The point still remains, what you are proposing will likely sound the death knell of any form of co-operative play, which is what attracted many players, including myself, to this particular online game in the first place.
Last edited by Madorosu; 02.04.17 at 10:59.
co-operate
verb
1. to work or act together or jointly for a common purpose or benefit.
2. to work or act with another or other persons willingly and agreeably.
3. to practice economic cooperation.
I have never sold any Fairy Tale loot spot (including Arabian). In fact, I very rarely sell loot spots, period. The majority of them are given away to guild mates. Most of my guild mates do the same, particularly the higher levels. In that way, we willingly act together with other persons for our common economic benefit. We co-operate with one another.
With the system you are proposing many players will just be sat doing 2 or 3 player adventures that rake them in double or triple loot whilst sat in their own little bubble, rarely resorting to any form of interaction through actual game play. If that were to happen all TSO would be for those folks would be a glorified chat channel and many guilds would pretty much resort to collectives of like-minded players looking to get enough guild coins for the next Market change. I utterly fail to see how that could possibly be of any benefit to the future of the game.
Ok putting the mud pointing to one side.
How will the game know you have done a adventure solo ?
The first possibility is no other player has done a kill, for this to work it would need you to have obtained MAX XP on the adventure. This means no quick loots you have to kill all camps. For some adventures this is not going to make much of a difference but on some you will be losing more than 3x the troops to gain 3x the loot. More importantly is the time factor especially during events, you have to ask is the additional time to run the adventure going to reduce your event item rate per hour.
The second possibility is you don't invite and do it solo. What happens if you invite and a player fails to make a kill in a reasonable time frame, this happens a lot. You are always seeing players asking in help tab how long they should wait for a non appearing loot spotter. Now your in a situation where you are entitled to just 1/3 of the loot despite the loot spotter not completing their side, you lose out.
When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's
It depends how much work the looter is asked to do really. Often just 1R or 1C kill, yes.. sometimes it's helping out with MMA sacrifices (like on the 100C/100X camp on BK.. or the Witch Tower on DB), other times it is full on co-operation, like when one of the officers recently helped a level forty-something through his first VLT each doing a significant portion of the adventure each before inviting a third player in towards the end.
It's easy for anyone to ridicule what they haven't experienced for themselves. If we were on the same server, I would invite you to come and do so. Personally, I don't consider handing over resources to guild mates to be co-operating. I don't feel it helps players learn how to play the game for themselves and instead teaches them to rely on hand outs, but I am not about to laugh in your face for doing things that way. I have more manners than that.
You do things your way, I'll do things mine. If you propose a change that will impact on my way of doing things I am going to speak out against it and give it a thumbs down, as I have already done so. Ridicule me all you like, people will judge for themselves the merits of your arguments against the merits of mine. I'll wager heavily that the BB staff reading this won't give your LoLing any more credence than I have done.
Last edited by Madorosu; 02.04.17 at 14:28.
I really cant understand why anything should be changed. Besides what has already been said about that we have pots of single player adventures. If you cant find someone you can trust to swap here and now, you can swap with a guildie, who do the adventure later, does not have to be same day. I almost never swap in trade. I dont often sell ls.
That said, I cant remember any time where a swap from trade messed up my block,- a guidlie did it once, because I assumed he knew I was doing a block, I could just have told him.
Yes sometimes it can be hard to fin swap for the big alibaba- but that does not mean anything should be changed.
If you dont like sharing ls - then just do the single player adv
If for some reason support feels the need to edit what I wrote, please delete entire post instead, dont put words into my mouth that I never said.
Isn't going to happen no matter how long thread becomes so pointless.