Ask Me Anything Answers - Thirteenth Batch
Note:
Please keep in mind that this is our thirteenth batch of published answers. Our team continues to process the questions submitted by our worldwide community; additional answers will be provided for selected questions in the future.
Question 123: Alienearth92, Germany
Are there features in game that you implemented with a scope, but players are "misusing" them? If yes, what is the biggest thing that players changed (example: Blocks / leech for fish etc.)?
BB_Alex: You can say that (b)locking was one of them in the past. We learned to work with (b)locking as a strategy. It made us more thoughtful when creating new content or even mechanics, such as the skill tree for generals. (B)locking is not that much of an issue right now. It's still not supported by us, since we can't ensure its functionality, and is not a core mechanic of the game. There is one benefit of keeping (b)locking as a strategy: it enhances the game by adding more complexity to it, and for many of you fun does emerge out of this complexity. In this case, (b)locking manages to enrich the gameplay from the mechanical point of view.
However, things are not the same when it comes to leeching. Leeching doesn't contribute to the complexity of the game and does not enrich the combat gameplay itself. We do accept that it is happening in the game, but we won't support it.
There is a third issue, and this is the biggest one, for me, personally. The ability to move resources from your storage to the star menu. It's basically limitless storage and works directly against the core gameplay pillar and challenge of an economy building game. The challenge of such a game lies in handling limitations, such as building space or storage. This almost nullifies some of the challenges. In my opinion, even huge sinks won't be as challenging as they should be, because this limitless storage will always work against any sink, regardless of how big it is.
Question 124: annotom60, UK
Hi, why do we have a cost for moving buildings? If it was free, rearranging island would be much better.
BB_Alex: Managing your resources and limitations is the most crucial pillar in an economy building game. It's basically the reason for such a game. We wanted to apply this resource managment factor to moving buildings too. It increases the challenge to move as many buildings as possible in as few steps only. You have to think ahead and plan accordingly to succeed in this task. And it's a resource sink.
Question 125: B-Drewery, UK
The ghost camp on expeditions is very useful to plan your attack. Are there plans for this to be added to all adventures, so we can test and find new routes?
BB_Alex: This is still on the list of things we would like to see in the game at some point. We do not have any plans right now, but it might come up in the future. We will keep an eye on it.
Question 126: Chaquelin, Germany
Is it possible to change one day the avatar name or the avatar picture?
BB_Alex: This is something I would love to see in the game at some point. The priority for such an update is very low, since it's more of a "nice to have". Maybe someday.
Question 127: flaskodavid, UK
Will there be in the future an improved recycling manufactory?
BB_Alex: We do not have plans to introduce an improved recycling manufactory at the moment. Those plans might appear in the future.
Question 128: Maulwolf, Germany
Are there ideas to counter the devaluation of map fragments? In the past they were useful, but now they are useless.
BB_Alex: Yes, we have some ideas to increase the sink for map parts. Those include the introduction of new adventures available for map parts, but also a general re-balancing of the pricing. Right now, those are just ideas, and require additional work to define all the details.
Question 129: shitti, Germany
Which feature from the original Settler games would you personally add to the game if you could?
BB_Ondgrund, DE CM: I would add some form of "divine intervention" mechanic into the game. It would allow you to sacrifice resources in a new (and expensive) religious building and gain manna for it. With the manna you can call for help from the gods. This would come in the form of temporary buffs for your home island or an adventure. It would be a nice resource sink and could be expanded over time with new buffs.
Question 130: kulfon76, Poland
What is Penelopa's shoe size?
BB_Penelopa, PL CM: 39
And yours?
Question 131: tutnichtgut19, Germany
If you could make one TSO character come to life which one would you choose and why?
TSO Project Manager: I'd make the Intrepid Explorer come to life because I'm a project manager and love how fast and efficient she is. Always getting things done. 
Question 132: Bommel1234, Germany
Will roads ever be more than just decorations?
BB_Alex: We definitely thought about creating a mechanic for roads and make them relevant for the economy. After a short evaluation of the effort, we realised it's not a small task. A lot of the code related to roads has to be rewritten to make this happen. Because of this reason we decided against the implementation of such a mechanic.