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Thread: [Feedback] Change Log 16.05.2017

  1. #31
    Ruler of the Land TheVictorious's Avatar
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    Quote Originally Posted by Yarkee View Post
    * Confident leader (faster rounds) - Are blocks in adventures a featured tactics now? Did I miss something?
    * Annex & Battle frenzy (boost dmg per turn) & Overrun (reduce boss hp) - Great anti-boss combo, but isn't it overpowered (IMO even more then early version of 1up)? Allows to deal with many new tactics (infamous last boss in Woodcutter without arrows). .
    So generally you bothered will all general skills lol!

    And blocks is something that BB not bothered, but not supported means, don't open ticket because block fail, if they do support they will get a headache and waste time that better to spend on something else, so yes, they featured it, no it is not supported, as for example read MoD general description, in PvP they support block even in the help, when you do tutorial they suggest to do that.

    For reduce boss hp, actually you really need to know about bosses with like 250K - 500K and even 700K hp (sea snake)?
    do you know about 250Kx2 in oil lamp? my Anselm takes like 34 rounds (yes about 11-12 minutes!) to finish the battle

    And why you think player will be able to use these skills, or they will be able to enable them all?
    Hello People

  2. #32
    Glorious Graduate Fafarona's Avatar
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    I do not see any good from planned update at this stage of the game. I believe it will help to some people, but overall Im not so happy about. Most important thing in this game is a time, time spent total, but with this, new guides will be needed as it will change the face of the adventuring a lot.
    With new Generals of Anteria I spent lot of time to find better solutions in the adventures and with (more or less) 300 working buildings was really hard, even I am experienced player. New players have really hard job to learn basic information about the game, so most of them quit in the early stages of this game due to many things to learn and follow and I do not see how this will help them more than it should help me either.
    Excelsior Quest to find Manuscript recipe is a myth, so I quit to use Crystals to get one as my chance was extremely low due other needs and investments, this Quest become worthless for me. On the other hand, low leveled players use Excelsior to get "free" Gems, what I was paying for, as they do simple Quests and earn Gems so easily to buy 30 days Premium with no problems at all. I remeber BB announcement on the Facebook about the problems with Bookbinder and BB promise help to get more Books easier, but this promise was not fulfilled. I still have all Savage Scouts and all normal Explorers without even 1 book invetment !! I stopped buying Savage Scouts, I suppose will stop buying Gems too as I will do same with my Crystals to buy Premium time. So, please, how come this will help me ?
    Thank you.
    P.S.
    Almost forgot, daily quest "pay 2 manuscripts" also help a lot it whole story ! Please do something !
    Last edited by Fafarona; 09.05.17 at 09:36.

  3. #33
    Quartermaster EasyTarget1's Avatar
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    Book are gonna be needed a lot more, maybe add them to rewards of lesser played adv's or something. Also skilled correctly blocking will be so much easier and the current adv will pose less of a challenge. New adv's only worthwhile with correctly skills generals maybe and maybe book drops in those adv's.

    New players are going to find it hard going, harder than it is now as there are so many choices. Even with a good guild to help out most will give up, please give some thought to this BB. It's your profits after all.
    Have fun!

  4. #34
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    Ruler of the Land BB_Saqui's Avatar
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    Quote Originally Posted by Aliblabla View Post
    The shop limit will be increased for the following specialists: Master of Defence, Master of Martial Arts, Veteran, Battle Hardened General, Savage Scout and Lucky Explorer, depending on the number of these specialists already owned.

    is it possible to get some more precision on that point? does it mean:
    1) back to one if you have bought one from shop and stays at 1 otherwise
    2) Will be increased to the maximal amount of available gens - the amount you have like 6 Master of Martial Arts - the number of Master of Martial Arts you already have
    3) something else
    Now there's an overall shop limit per specialist, which takes into account how many times they were available from previous events.

    Players can now purchase these specialists from the shop, all the way up to this overall limit. So for example - if a new player started today, they now have the option to purchase 8 MMA's. If a veteran player already had 4 from previous events, they can now purchase 4 more from the shop, all the way up to the limit of 8.

    As new events occur, and more specialists are offered as rewards, this overall shop limit will increase to match.

  5. #35
    Ruler of the Land Thejollyone's Avatar
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    8 mmas???

  6. #36
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    Ruler of the Land BB_Saqui's Avatar
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    Quote Originally Posted by Thejollyone View Post
    8 mmas???
    It was just an example to aid the explanation (taken from the FR instance today, UK info will be available upon release) - the existing overall maximum limits still apply; just that now you can use the shop to reach that limit if you missed specialists from previous events.

  7. #37
    Wordsmith Larili's Avatar
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    It all looks daunting...but great fun Nice work Dev team. Personally I like the slow book system as it gives me time to think, think and think again before applying a skill to a specialist. I would like to think that `the more content for the 50-75 lvl' mentioned in the ask me anything thread will make more choices necessary in this regard so I don't want to rush in now and regret later, so happy that the game is restrictive in that regard.
    Not sure about the changing of the wording from attack weakest target to flanking, even though I recall it first appearing a long time ago on test, is it a translation thing or just a preference by the devs? It just seems strange to change it at this late stage....unless some thing in the pipe line is going to conflict with `attack weakest target'.
    I have only one more question, and that involves what is not in the change log.....Are improved mills being added to the merchant any time soon or are they going to be event restricted?
    Last edited by Larili; 09.05.17 at 11:50.
    Are we to be told of adventure changes or not? 1 Month on and still SNEAKY RB changes have not been mentioned

  8. #38
    Raving Rabbid
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    Flanking is the new name for attack weakest first - not first strike

    Quote Originally Posted by BB_Saqui View Post
    It was just an example to aid the explanation (taken from the FR instance today, UK info will be available upon release) - the existing overall maximum limits still apply; just that now you can use the shop to reach that limit if you missed specialists from previous events.
    Does that mean they have 8 on the French server??? I'm well confused now
    Last edited by Jim_B; 09.05.17 at 12:04.
    HOTFIX!

  9. #39
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    Quote Originally Posted by Jim_B View Post
    Does that mean they have 8 on the French server??? I'm well confused now
    Yes. The FR Instance got the update today, and their MMA limit is 8 from the shop. Bear in mind that this doesn't mean the same limits apply to the UK instance, as there's a number of variables that determine said limit. Confirmation will arrive when the update does next week.

  10. #40
    Enlightened Sage
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    Hmm regardless of the variables every region and player should have the same amount generals available. I also don't understand how they can have such a high amount based on previous events and the existence of the general it should be max 6? Only thing that would explain it is they added 2 more to the shop on top old shot counter. I guess we just have to wait and see...

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