Would it also be possible to get an actual list of what unit is of what type? ie, what units count as 'swift' and which as 'heavy' ?
Would it also be possible to get an actual list of what unit is of what type? ie, what units count as 'swift' and which as 'heavy' ?
Step in the right direction I guess, but still not much help for those unable to complete the quests needed to unlock the recipes... Maybe a compromise would be to add them as loot to some of the more difficult standard adventures, or even co-ops, if you had a chance of a codex or two from adventures like Wild Mary they would be achievable even if still difficult enough to get that you'd have to work for it.
Pretty sure the recipes are designed to be behind a level limit and hard tasks. There is also a few years old adventure for all type of books (Return to the Bandit's nest) which is hard to obtain by design. Remember that they are running a business and want people to gem click books and buffs.
Overall a great update. Can't wait for it, but a few things bother me.
* 1up - From one of the best (33% instant recovery), to one of the worst. Promotes old blitz runs 5 black knights / tailors per day.
* Master planner (10% accuracy) combined with elites gives guaranteed 100%.
* Confident leader (faster rounds) - Are blocks in adventures a featured tactics now? Did I miss something?
* Annex & Battle frenzy (boost dmg per turn) & Overrun (reduce boss hp) - Great anti-boss combo, but isn't it overpowered (IMO even more then early version of 1up)? Allows to deal with many new tactics (infamous last boss in Woodcutter without arrows).
* Dracul + jog + bonus 40 dmg + navigation - Lootspot option
* Reduced (de)construction for garnisons - Hooray!
* Cleave (Elite soliders gain splash) - any uses outside Raider / Roaring Bull / Horseback?
* Lightning strike (extra attack in last turn): Does anyone see any use for it, except that makes the choice easier?
* are we going to see skill trees for marshals?
Also one more plea about books:
* Bookbinder lvl7: when idle immediately begins production of a new manuscript.
its good to see so many positive changes
Juggernaut
Increases the attack damage by 20/40/60. These attacks have a 33/66/100% chance of dealing splash damage.
Does this apply to all troops carried by the general, the general alone or both the general and the troops carried by it.
Thanks