I'm not gonna arguing about "attack jog"..
Though I can tell it's more than a lot better to pick Overrun on a blocking general - as you won't (and actually can't) block camps containing boss type units - instead of Rapid Fire - as there are some blocks containing B.
In the testserver forum, I made a list to try track down the usefulness of every skill and to give feedback to devs before launching in liveservers.
Spoiler
Before reading it, remember..
That list is is not, nor intented to be, accurate - that's depending on preferences / playstyle..
That's not true... Final Block on Tage's VtV guide blocks regular camp w/ skunk Works great, and isn't a hard block to do. But what you say is true, skills largely depends on playstyle and preference.
There is a world of imagination
Deep in the corners of your mind
Where reality is an intruder
And myth and legend thrive
Completely agree.
Jolly, with the BHG types I'd also consider stuffing a few of them with Navigation Crash Course to use them as very rapid taxis between Home Isle and Advs.
If you're trying to "daisy chain" a bunch of advs to get the most out of a premium day, the ability to return a large number of troops in 8 mins or so can really help you squeeze as many xp as you can in the time allotted.
We love our new CM.
Newfoundland: 20th November 2011 to 25th November 2014. RIP
It was good while it lasted.