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Thread: General Science Tree - a little info for those who need it..

  1. #21
    Ruler of the Land
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    Quote Originally Posted by Training_Angel View Post
    I have to assume that first aid only works for the final wave on a camp. But if that's not the case, someone please let me know.
    ..
    First Aid works for all battles - do not need to win.
    Hostile Takeover, Fast Learner and Bounty Hunter works only for the final wave on a camp.
    Quote Originally Posted by Mannerheim View Post
    Correction, only Hostile Takeover requires a win.
    Last edited by SmurfAsH; 20.05.17 at 16:10.
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  2. #22
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    Quote Originally Posted by Thejollyone View Post
    BB have ensured that all attacks occur at the old regular speed. i.e jog does not affect them whatsoever. The same with waves, if it worked in the past, it remains the same, as travelling INTO battle is not affected by any speed skills.

    The length of blocks may be different if you add a fighting skill to a Tavern or Mod General, for this you must choose carefully.

    Personally the only skills I have given my Tavern gens are Jog, First Aid and Nav Crash Course.
    I'm not gonna arguing about "attack jog"..
    Though I can tell it's more than a lot better to pick Overrun on a blocking general - as you won't (and actually can't) block camps containing boss type units - instead of Rapid Fire - as there are some blocks containing B.

    In the testserver forum, I made a list to try track down the usefulness of every skill and to give feedback to devs before launching in liveservers.
    Spoiler
    As Skill Specialistion Achievements tells we're expected to "teach" all skills to "highest rank" atleast once, all skills should be useful for atleast one build (set-up).


    Before reading it, remember..
    That list is is not, nor intented to be, accurate - that's depending on preferences / playstyle..
    Last edited by SmurfAsH; 20.05.17 at 15:59.
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  3. #23
    Raving Rabbid Areop-Enap's Avatar
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    Quote Originally Posted by SmurfAsH View Post
    I'm not gonna arguing about "attack jog"..
    Though I can tell it's more than a lot better to pick Overrun on a blocking general - as you won't (and actually can't) block camps containing boss type units - instead of Rapid Fire - as there are some blocks containing B.
    That's not true... Final Block on Tage's VtV guide blocks regular camp w/ skunk Works great, and isn't a hard block to do. But what you say is true, skills largely depends on playstyle and preference.
    There is a world of imagination
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  4. #24
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    Quote Originally Posted by SmurfAsH View Post
    Hostile Takeover, Fast Learner and Bounty Hunter works only for the final wave on a camp.
    Correction, only Hostile Takeover requires a win.

  5. #25
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    Quote Originally Posted by Areop-Enap View Post
    That's not true... Final Block on Tage's VtV guide blocks regular camp w/ skunk Works great, and isn't a hard block to do. But what you say is true, skills largely depends on playstyle and preference.
    Good catch! Thanks!
    (Then I know atleast one guidemaker that'll get some trouble because of same assumption.. )

    Btw Do you know any blocks containing LB?
    Last edited by SmurfAsH; 20.05.17 at 16:21.
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  6. #26
    Guide of the Month Ruler of the Land Nogbad's Avatar
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    Quote Originally Posted by Kriegor View Post
    Thank you Jolly. The first clear and concise outline of the skills i have seen and could actually understand
    Completely agree.

    Jolly, with the BHG types I'd also consider stuffing a few of them with Navigation Crash Course to use them as very rapid taxis between Home Isle and Advs.
    If you're trying to "daisy chain" a bunch of advs to get the most out of a premium day, the ability to return a large number of troops in 8 mins or so can really help you squeeze as many xp as you can in the time allotted.
    We love our new CM.

    Newfoundland: 20th November 2011 to 25th November 2014. RIP
    It was good while it lasted.

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