siedler-vision.de/2017/04/vorschau-hafengebaeude-weltenuebergreifendes-handeln(google-translation)
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Harbor building
In addition to quest structures such as the ship (former test server version), which generates quest chains and the Excelsior expansion introduced recently on the Liveserver, there is now the next building that will take you to the game. The harbor.
Who now thinks: ships produce, new production buildings, Anno online clone - wrongly thought.
It is a building, the erection of which is a further, essential game feature: the cross-server action.
Especially in the difficult time, when the servers are becoming increasingly empty, the players only return to events (and then the servers to their knees) it is now time to link the German game worlds. And thats just the beginning.
PS: Only the equilibrium worlds of the individual DSO countries are linked. So you can not deal with England or Spain!
In the long run, cross-server chats, visits of player islands on other game worlds and joint adventure games (co-operation adventure) are planned.
The port is available from level 17 on your island. It is then placed on the island (like the Excelsior) and can then be extended via quest chains (similar to the epic work buildings). At first, the port is damaged and has to be repaired, so that the first storage place and other smaller rewards are waving.
The port can then generate another 2 free trades and storage space with additional quests. Then you have to pay only from the 4th place a small adjustment fee of 3, 6, 9, etc. coins.
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