Reply to Thread
Page 1 of 2 1 2 LastLast
Results 1 to 10 of 11

Thread: Separate skill tree for Master of Defense (MoD)

  1. #1
    Pathfinder
    Join Date
    Jul 2016
    Posts
    8
    World
    Sandycove

    Separate skill tree for Master of Defense (MoD)

    Any chance for designing a separate skill tree for MoD?
    As we all know, that general isn't very useful for blocking (very limited use and 10s/round) yet the general costs gems not coins. On the top of that, a few of the new skills for the combat generals make the things even worse (especially the skill Confident Leader).
    So, any chance for MoD to get a separate skill tree that will make that general more useful (or even a blocking beast)?
    Skills like more hp for the general, lower damage taken by the general, prolonged combat rounds and *add-your-suggestions-here* would be way more useful for MoD.

  2. #2
    Quartermaster EasyTarget1's Avatar
    Join Date
    Oct 2016
    Location
    UK
    Posts
    267
    World
    Northisle
    Would be nice. Only useful on a few blocks but for the price should be more to him.
    Have fun!

  3. #3
    Enlightened Sage
    Join Date
    Feb 2012
    Location
    Finland
    Posts
    894
    World
    Newfoundland
    It was asked few times during test phase but BB said no. However they said that they *might* add traits to special named generals in future.

  4. #4
    Ruler of the Land
    Join Date
    Feb 2013
    Location
    Devon
    Posts
    1,633
    World
    Northisle
    Quote Originally Posted by Mannerheim View Post
    It was asked few times during test phase but BB said no. However they said that they *might* add traits to special named generals in future.
    Fantastic, so we skill the generals then they add new traits?

  5. #5
    Ruler of the Land Thejollyone's Avatar
    Join Date
    Jul 2012
    Location
    in absentia
    Posts
    2,072
    World
    Sandycove
    I use the Mod gen loads for certain advs, he is a very useful fast arriving blocker... I use them on BK, BN, Outlaws and YWC

    i went for this for my MoDs, doesnt affect blocks but still makes a kill on certain advs (RB) safely with 1R

    Last edited by Thejollyone; 11.06.17 at 13:53.

  6. #6
    Enlightened Sage
    Join Date
    Feb 2012
    Location
    Finland
    Posts
    894
    World
    Newfoundland
    Quote Originally Posted by lordloocan View Post
    Fantastic, so we skill the generals then they add new traits?
    It might never happen or will in a year or two. Skill refunds are part of their business anyways.

  7. #7
    Original Serf dormeu's Avatar
    Join Date
    Nov 2016
    Posts
    22
    World
    Sandycove

    Lightbulb Longer fighting time for MOD

    Hi, may we ask that the Master of Defense general fight longer rounds?
    at least as long as the tavern generals so it can actually be used for blocking properly..



    Merged
    Last edited by MOD_Daz; 12.06.17 at 21:09.

  8. #8
    Ruler of the Land TheVictorious's Avatar
    Join Date
    May 2012
    Posts
    1,078
    World
    Sandycove
    It is not going to happen, + the blocking that he doing because of his HP, you might suggest another general, but the current general could case issues if changed.
    Hello People

  9. #9
    Treasure Hunter
    Join Date
    Apr 2012
    Posts
    243
    World
    Newfoundland
    He can be used to block on severel adventures and camps.. Its all about the right setup.
    "How good bad music and bad reasons sound when we march against an enemy"
    Nietzsche

  10. #10
    Original Serf dormeu's Avatar
    Join Date
    Nov 2016
    Posts
    22
    World
    Sandycove
    <"apropriate for locking and blocking..">
    i used him for blocking sometimes, but his shorter fighting rounds actually ruin some blocks!

Reply to Thread

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.