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Thread: [Feedback] Change Log 26.06.2017

  1. #21
    Forum Explorer
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    update on a monday morning ?

  2. #22
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    Sandycove
    Any idea what the number of tries is? I reckon I've had 27 tries for manuscript, so would be nice to know if I'm getting it nect try or maybe have another 23 tries left as it could be a max of say 50.

  3. #23
    Quartermaster
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    still don't understand this Guarantee feature. Isn't it easier to just fix the RNG?

  4. #24
    Ruler of the Land
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    Quote Originally Posted by HFoC View Post
    still don't understand this Guarantee feature. Isn't it easier to just fix the RNG?
    Obviously not..
    (computer generated random numbers = pseudorandom generated numbers)
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  5. #25
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    Ruler of the Land BB_Saqui's Avatar
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    Quote Originally Posted by Xibor View Post
    As per the official post: "Past tries will be taken into account towards the guarantee."

    I assume this to mean that (for example) I've played the entire Evil Queen change 5 times. After this change my next attempt will be considered try #6 (e.g. the previous being taking into account) - or does it mean after the change the number of tries will start being counted?

    I'm assuming the former but I want clear to be clear on it. Thanks
    Your past attempts will be counted towards getting the guaranteed drop; it's a retroactive change!

  6. #26
    Ruler of the Land TheVictorious's Avatar
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    Quote Originally Posted by vigabrand View Post
    i like the idea of guaranteed recipes. it means if u don't win a recipe at least u r 1 step closer and making progress. I'd love to see this implemented elsewhere too, e.g. witch tower from rb.
    I got answer for you and for myself

    Yes it can work for every item, including buildings. Each item would require its own counter. The recipes are test cases. The mechanic is quite complex and we just want to make sure it works before introducing more items. The mechanic is able to take different drop chances for one item into account. This means if the chance in source A is higher than B the counter will be increased by a higher value compared to B on a miss. This makes it a little harder to set up and test.

    Have fun
    BB_Alex
    https://forum.tsotesting.com/threads...ll=1#post46423
    Hello People

  7. #27
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    Come on, give them some credit for trying to sort out what was clearly an issue for many. I have the manuscript and codex recipes but that's because I got lucky. Others have tried again and again with no success and this is an attempt to sort that for them.

  8. #28
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    Ruler of the Land BB_Saqui's Avatar
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    As Vic pointed out with BB_Alex's post, this is a new system for us and we're eager to see how it turns out. Depending on the results, we might look at other aspects of loot down the line. This change is a direct response to the massive amount of feedback about Manuscript recipe drops and the frustration they caused for the unlucky few.

    We are listening - any further feedback is welcomed!

  9. #29
    Wordsmith Larili's Avatar
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    Come on guys, play fair, we can't expect everything to be fixed, and all the suggestions implemented in one update. Its clear at present we have a dev team that is at least trying to do right by the game after years of neglect and dare I say it poor coding, implementation and communication. They are never going to please everyone all of the time, put yourselves in their shoes, would you be enthused to move forward if you were continually having your efforts put down ? ( especially when many of the issues were created by your predecessors! )
    In the last twelve months I've seen more new content and tweaks, often player suggested ( which means they are now paying us more than lip service ) than in the previous two years, and with the levelling off in the merchant of current specialists, I'm quietly intrigued as to the possibility of `New' specialists coming on line in the next events
    The over powering xp to level has made me look elsewhere, and I have found a few `free to play city building' games, but they all have issues, and many are so unbalanced into pay to play I laugh when I see complaints along the same line here in this forum. TSO is not a perfect game, and it has been very frustrating to continue to support it in the past, but despite all the issues...I'm still here, which says a lot about the community the game has built, and the current investment by the Dev team, Thank you guys Great job
    Are we to be told of adventure changes or not? 1 Month on and still SNEAKY RB changes have not been mentioned

  10. #30
    Original Serf
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    doing the evil queen chain over and over is paart of the game for the epic farmyard. so loot is not problem get your tomb recipe and spend more manuscripts then book bindder produce them plus over priced on other resources and days to build 1 stack with buff.
    should be working on fixes.

    and on other note where is summer event 2017????

    test server is working on change URL to http:// only thing that will do is reduce flash crashing but when does crash will need to restart brower instead of just a quick refresh

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