If you look carefully at what BB_Saqui said, it was "from a design perspective". This means imho that while they know it's used, and yes included a general that has attributes that can be used for that purpose, they don't add/delete/modify elements of the game design based on your need to block.
Also, it has always been logical to me that they "can't support it" because blocking is a technique that is based on arbitrary timing that you control and they don't need support calls about it failing because your counting to 6 is not the same as my counting to 6.
If a certain number of troops attack straight-up and it should have defeated the enemy but didn't then you have an issue you can report. If you are blocking, then there is a great number of things you could have done wrong. How can they possibly support those variables?
I think that's what they mean but "not supported". In many situations I don't block because I've burned myself too many times on that particular attack. It's certainly not their fault. Some players don't block at all. Perhaps that would be best for you?
Sorry, but I've slept since then...
Just for the humour aspect add 6 more taverns at 1M coins each, add an achievement for owning all 12 with a nice reward say 500 coins and 500 granite.
at this point additional tavern gens should cost granite
MoDs can have their use, particularly at performing the first block, before your TVGs arrive, so you can get started.
Also, for tikki, you can use MoDs to block, so for example, I use 3xMoD and 3xBHG to complete the adv in quick time. 3 block camps and 3 kill camps, with not a sniff of a TVG required. This also means that you can complete a tikki while waiting for TVGs to return from an adv (if you have 3xMoD and 3xBHG sat at home waiting to go, as I do). You can complete tikki before your 16m30s (3xNav) equipped TVGs get home.
So, as you can see, MoDs can be very useful if you use them in the right places.
As Snowblizz has already alluded to, for years the MoD's description in the Merchant stated that it was specifically useful for locking and blocking. That description was only removed relatively recently when all the descriptions were updated to include each general's individual combat statistics. So, I'm sorry, but they did "(add an element) of the game design based on (a player's) need to block".
I don't need to be guided thankyou. Just that I have never heard anyone say that the MoD was good for something. The MoD should have a longer battle time not the same as a fast gen. His skill is not to attack but to block, so if his battle time is the same as a fast gen then he is pretty useless. it says he is the master of defence but a taven gen is better lol