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Thread: [Feedback] Dev Notes - Adventure Classification

  1. #21
    Quartermaster
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    Exclamation

    "The Epic, Experience, Resource, Follow-up types of adventure will be removed."

    No idea how we are supposed to know whats what unless we know from the past. At least in case of resource and experience adventures the classification is needed because of specialized loot. What would have been wrong if these would have been called "Resource mission" and "Experience mission"? There are Mini and Co-op mission classifications after all.. Removing the follow-up classification makes no difference since these adventures are effectively removed from the game anyway.. Epic - dont really remember why it was called that. Cause of buildings in loot?
    The quests were redone probably to just "complete x mission(s)".

  2. #22
    Raving Rabbid Areop-Enap's Avatar
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    Quote Originally Posted by Xibor View Post
    I do wonder what happened to the classification of "resource" or "experience" adventure and isn't it the case that some quests specify doing an adventure based on that type of classification? It's been a long time since I've seen such a thing so I might be mistaken.
    It was stated in the dev diary the quests, achive, etc was changed to match. A simple visit to the testserver revealed the following info:





    There is a world of imagination
    Deep in the corners of your mind
    Where reality is an intruder
    And myth and legend thrive

  3. #23
    Ruler of the Land Xibor's Avatar
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    Thanks for that Areop-Enap. I should have rechecked the regular Dev notes.
    Sorry, but I've slept since then...

  4. #24
    Erudite Pioneer
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    I have to be honest, I barely noticed the adventure classification for the first two years I played the game, after that I only cared about it when a quest called for a certain type.

    I really hope you didn't waste much effort on this small, small change. I suspect you did as you're making an awful lot of it.

    Improves gameplay not one iota, I'm afraid.

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