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Thread: Only open if want the crisis quests in advance......

  1. #31
    Keen Commentor t00tie's Avatar
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    Northisle
    It looks as if Stone Throwers and Rangers have lost their normal flanking skill here. If that is the case this camp is easy peasy.
    t00t t00t
    This signature has been censored.

  2. #32
    Original Serf
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    Quote Originally Posted by t00tie View Post
    Based on 650 Scavengers, 375 Thug, 350 Guard dogs, 225 Roughneck, 375 Stone thrower, 200 ranger in camp.

    Quick UNTESTED calc:

    kill dogs first: mma 235 cavalry, mma 1 cavalry

    kill the rest:
    nusala 180 longbowmen (this must kill all the flanking enemies, if not use mma 1c until they are gone. You might be able to use bowmen instead, ymmv)
    veteran 250 bowmen (you could probably save some of these with mma 1c but who cares)
    major general 140 mounted swordsman 145 besieger

    Before the mg attack use the built in combat preview to check that you lose max 50%, if so the attack is safe.
    Use at your own risk. These attacks use my skills (very similar to eviljs).

    settlersonlinemaps.com/fastsim.php is proving that smart is the new stupid and won't let me mix elite troops with the troops that are in camp. Use http://en.tsomaps.com/adv-calc/ instead, it supports all troops and skills (but this is the first time I've used it, no idea how good it is though it looks promising).

    Good luck, don't blame me, send ywc adventrures!

    EDIT:
    I ended up suiciding it down to Scavenger 195, Roughneck 225, Thug 375 which I killed with mg 41ms 244mm. Besiegers are made for killing many weak enemies but here mounted marksmen dit a better job.

    1r mma
    1r mma
    1r mma
    1r mma
    1r mma
    1r nus
    1r nus
    1r mma
    1r mma
    1r mma
    1r mma
    1r mma
    1r nus
    220 knight mma
    220 knight mma
    220 knight mma
    220 knight mma
    220 mounted marksmen with no skills
    13r 880 knights loss
    Last edited by rjames; 21.09.17 at 04:06.

  3. #33
    Keen Commentor
    Join Date
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    Quote Originally Posted by t00tie View Post
    It looks as if Stone Throwers and Rangers have lost their normal flanking skill here. If that is the case this camp is easy peasy.
    Rangers/Stone Throwers NEVER had flanking

  4. #34
    Pathfinder
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    Nov 2016
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    Sandycove
    Quote Originally Posted by forfoxachemin View Post
    10 hours before the event I thought it would be a good idea to upgrade my barracks to level 6! Didn't know this was happening no chance of training 2500 recruits so will be stuck at level 6, really wanted another recycler as well!!
    use gems to get past that quest, the amount of gems in the reward are higher than the cost to use them for finish trooptraining

  5. #35
    Erudite Pioneer
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    France
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    Sandycove
    Quote Originally Posted by t00tie View Post
    Based on 650 Scavengers, 375 Thug, 350 Guard dogs, 225 Roughneck, 375 Stone thrower, 200 ranger in camp.

    Quick UNTESTED calc:

    kill dogs first: mma 235 cavalry, mma 1 cavalry

    kill the rest:
    nusala 180 longbowmen (this must kill all the flanking enemies, if not use mma 1c until they are gone. You might be able to use bowmen instead, ymmv)
    veteran 250 bowmen (you could probably save some of these with mma 1c but who cares)
    major general 140 mounted swordsman 145 besieger

    Before the mg attack use the built in combat preview to check that you lose max 50%, if so the attack is safe.
    Use at your own risk. These attacks use my skills (very similar to eviljs).

    settlersonlinemaps.com/fastsim.php is proving that smart is the new stupid and won't let me mix elite troops with the troops that are in camp. Use http://en.tsomaps.com/adv-calc/ instead, it supports all troops and skills (but this is the first time I've used it, no idea how good it is though it looks promising).

    Good luck, don't blame me, send ywc adventrures!

    EDIT:
    I ended up suiciding it down to Scavenger 195, Roughneck 225, Thug 375 which I killed with mg 41ms 244mm. Besiegers are made for killing many weak enemies but here mounted marksmen dit a better job.
    I used 235 Cav in Mma with Unstoppable Charge option, 180 LB in Nusala and 250 LB as well in my Vet as I had the Sniper Training option in it, and used 2 more 1R attacks in Mma to get to Scavenger 181 Roughnecks 225 Thug 375, the Major attack with 41 MS 244 MM was enough to kill the camp ... Many thanks

  6. #36
    Glorious Graduate
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    Jul 2012
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    128
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    Sandycove
    Hi,
    im on level 47 and soon will start Stage 3.
    How can I do 4th battle when I do not have general 270 nor Vargus and cannons yet? Any alternative?

    Code:
    Stage 3 - bandit fortress ( not tested - only sim'ed )
    200 Scavengers, 100 Thug, 100 Guard Dogs, 60 Roughneck, 125 Stone thrower and 55 rangers
    1. MMA with 10 cavalry to kill dogs
    2. MMA with 220 R
    3. NUSALA with 165 B
    4. Major with 100R and 170 Cannon
    when sending major maximum units left in fortress should be 74 thug and 60 Roughneck
    
    or
    
    1. MMA - 220R
    2. Major - 270R
    2. Major - 270R or 270B
    3. Vargus - 100M 80 Cannon
    max 49 Roughneck, 125 stone thrower and 55 rangers left when sending Vargus ( loss about 80 M in last attack)

  7. #37
    jrma1033
    Tavern Generals will do, trust me.

    Just send 1 or 2 waves of cavalry first, and then use recruits, 3, 4, 5 waves, depending on the skills.
    Cheers

  8. #38
    Ruler of the Land TheVictorious's Avatar
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    May 2012
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    Sandycove
    Level 66+

    Meh

    Hello People

  9. #39
    Jolly Advisor Amazony's Avatar
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    Jul 2015
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    Quote Originally Posted by TheVictorious View Post
    Level 66+

    Meh

    That is stage 3 last task. On stage 4 task 2 you will have to train additional 100 MM, 100 MS and 300 K.

  10. #40
    Skilled Student
    Join Date
    Nov 2015
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    Sandycove
    For those in level 41 band, 3rd stage camp 175 scavenger, 100 thug, 75 dogs, 50 roughneck, 125 stone thrower, 50 ranger. Send

    MMA with 1r then
    nusala 165 longbow then
    nusala 89 rec/1elite/75crossbow

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