Now that we have this... let me guess. Too many people gonna start complaining [B]they can't get the effect of the buff in time[B] after a blocking General got hooked on the targeted Camp, or a blocking General has reached a point where now it's okay if he/she walks faster while the [B]final hit General[B] gonna be needing more speed than just the few last flags. That would make the [B]difference[B] of [B]nearly or totally impossible blocks becoming possible[B], but [B]only if[B] you apply the buff at right time.
You see? Since when did a buff apply in [B]real time[B]? Or at least, at any [B]predictable[B] [I](at least this one is not impossible. BB could cook something in the background for this one)[I] time at all? The [B]range[B] of the predictable time to get the effect of a buff you apply is just [B]too wide[B] to count it in on [B]tight tricky blocks[B] which most likely include [B]risks[B] of a cost quite [B]expensive[B]. Be that Barracks [B]time[B], expensive troops to build, or losing the chance to close the last few kills for the LS that has already been sold but no amount of Arrows and Assassins could finish the job in time as planned so you could be in a very very uncomfortable situation worth counting it as cost.
We just need maximum (always fair also) [B]options/opportunities[B] of playing a very [B]various type of gameplay[B] and while being [B]able[B] to completely succeed in a [B]fair rate of difference[B] from other types of gameplay. If you want to play by trading, be my guest, you'll be pushing the edge but it's your pleasure and that's good, but you can make a living (living=playing) with it, even XP is doable by loot spotting daily if you really run your trading very well. You can run production, you can run Adventures, you can mix between any of these, or include spending real money too, quite a few options to mix around, but all of them are fair enough and pay out as much as they are to be valued in this game, not too easy not too hard, everybody can do it but nobody can have too much of anything.
What i'm worried is that everybody wants more speed but too few seem to be willing to take the risks of "[B]non-pefection[B]" (fair concern that too) only for the sake of [B]monotonic comfort[B] such as not being okay with changing their guides to something much more [B]vivid[B] such as speed variation in their attacks, while every single other factor in their attacks and guides has [B]already changed[B], including even blocking positions maybe, just to make them 1-2 flags faster to get done, which the new version of [B]Jog[B] can do fairly well. But the [B]root[B] of all this is that it has [B]never required[B] to change the guides, it only [B]offers the option[B], that's the only part that ensured me of a fair opportunity if they would have done that with [B]Jog[B], but at least now we have that with a [B]buff[B], way much more limited, but [B]please[B], can we have this one at least? No matter how bad it seems it's just a [B]buff[B] that in worst case it'd cost too many resources for how much its worth for you or would simply stay out of your [B]Star Menu[B] and there you go, it's the same as you would have never skilled your [B]Generals[B] with an extra bit of the [B]old Jog[B] for just a limited time.