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Thread: Grim Reaper & Lord Dracul

  1. #11
    Enlightened Sage
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    Feb 2012
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    Finland
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    894
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    Newfoundland
    Quote Originally Posted by Zacar View Post
    The generals are basically free so there isn't much reason not to get them.
    Well at higher levels they just clutter all menus. The same amount of pumpkins can be used on something useful and not on to the beach decorations like my previous draculas and grimms are

  2. #12
      Jolly Advisor
    Join Date
    Jan 2017
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    Sandycove
    more gens means more suicide waves can be used to cut down on ur losses. As several addy need 5 or more BHG grim makes up the numbers and cuts down on the gems u need to spend to buy more BHG. Also if u do a big addy that needs thousands of troops u need more gens to get the troops there faster cutting down on having to keep sending gens back and forth to get more troops. Maybe not so useful for high lvl players but the low lvl players need special gens to help them as most cant afford to buy gems and get the anterians MMA and so on.

  3. #13
    Ruler of the Land
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    Jun 2012
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    Milky Way
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    2,854
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    Sandycove
    Quote Originally Posted by Mannerheim View Post
    Well at higher levels they just clutter all menus. The same amount of pumpkins can be used on something useful and not on to the beach decorations like my previous draculas and grimms are
    They may clutter yours, that's not the case with mine in my menu.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  4. #14
    Architect of the Empire
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    Feb 2014
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    UK
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    Northisle
    what snow and zacar said, except... dw about the MoD's snow, only use i've found for them is to start YWC 15 minutes sooner and they only work on 1st 2 blocks so u have to send norms anyway!

  5. #15
    Keen Commentor
    Join Date
    Oct 2012
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    Northisle
    MODs (and sometimes also BHGs) work as sufficient blockers also: in sector 1 in 1st Thief (double block), sectors 1-3 in 3rd Thief, 2 initial sectors of SLT.
    And from seasonal adv.: all 5 blocks in Outlaws (middle and right part) are MOD-safe, not checked on left side (I don't block it anymore); SE - first two leaders also MOD blocks, DB can be done with only MODs (4 blocks from land zone, sectors 1-4, if you use Bronze Horseshoe

  6. #16
      Town Crier
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    Dec 2012
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    Northisle
    Quote Originally Posted by Kris3457 View Post
    all 5 blocks in Outlaws (middle and right part) are MOD-safe, not checked on left side (I don't block it anymore)
    Left side is good too: MOD 4R 179C & MOD 2R 145C

    Quote Originally Posted by Kris3457 View Post
    DB can be done with only MODs (4 blocks from land zone, sectors 1-4, if you use Bronze Horseshoe
    Bronze Horseshoe not required... I have been blocking DB with MOD for years.

  7. #17
    Architect of the Empire
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    i have to follow guides, probz on account of being totally thick and having no understanding of the battle system whatsoever. they have some catching up to do with blocking gens i guess

  8. #18
    Keen Commentor
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    Northisle
    Ozzy, the very first camp from lz, in DB (100 + 100) has only 3 seconds margin on a MOD block (if main fight 1 round), so not for everyone and 2nd camp is even worse. With Horseshoes, it becomes ca. 10 seconds margin for both blocks.

    As a clarification, I meant with skilled generals, I know that before skills you could kill leader 2 in 1 round, but I do it in 2 (as the optimal solution), so, yes, camp before leader 2 can be blocked with MOD without Horseshoes. All those skills etc. - too many variables
    Last edited by Kris3457; 07.11.17 at 15:18.

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