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Thread: [Feedback] Community Day Recap 2017

  1. #21
    Enlightened Sage
    Join Date
    Feb 2012
    Location
    Finland
    Posts
    875
    World
    Newfoundland
    Quote Originally Posted by HFoC View Post
    Except we are already skilling our gens, so this bit of information makes me worry we'll be stuck with the wrong skill trees when this campaign arrives.
    I was thinking the same unless its part of the plan to have a free reset or persuade us use gems/50% reset :P

  2. #22
    Ruler of the Land
    Join Date
    Jun 2012
    Location
    Milky Way
    Posts
    2,854
    World
    Sandycove
    Quote Originally Posted by Mannerheim View Post
    I was thinking the same unless its part of the plan to have a free reset or persuade us use gems/50% reset :P
    I was kinda thinking if you blindly follow guides you going to struggle as it appears these maps require at least a minimal understanding of how combat works and how skills affect the outcomes of battles.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  3. #23
    Quartermaster
    Join Date
    Jan 2015
    Location
    Belgium
    Posts
    285
    World
    Newfoundland
    Quote Originally Posted by Mannerheim View Post
    I was thinking the same unless its part of the plan to have a free reset or persuade us use gems/50% reset :P
    They pulled the same stunt with geo's and explorers, so I'm not hopeful :s

  4. #24
    Quartermaster
    Join Date
    Jul 2015
    Posts
    284
    World
    Sandycove
    Quote Originally Posted by Rafnir View Post
    "You must have reached level 65 for this campaign"

    Looking forward to try it out in 10-15 years or so...
    this. even if the new content is AWESOME it has no meaning..

  5. #25
    Mampf
    Quote Originally Posted by HFoC View Post
    "Combat will focus more on unit combinations which will make the skill tree and the players ability to plan ahead more important."

    Except we are already skilling our gens, so this bit of information makes me worry we'll be stuck with the wrong skill trees when this campaign arrives.
    Q: What is our current understanding of the skill tree, and how may our current understanding of the skill tree be challenged by the campaign?

    A: In the first (= left) column, we find special combat skills. They are special because they affect only certain units or unit types. In the second column, we find general combat skills. They are general because they affect all units. (Juggernaut and Weekly Maintenance are exceptions.) Our current understanding is that the general combat skills are superior to the special combat skills. The exceptions are specialized generals, e.g. Rapid Fire or Unstoppable Charge for sacs.

    Let’s take, for example, the skill "Sniper Training". Currently, it's basically useless. This is because Crossbowmen and Armored Marksmen (AMM) are always* superior to Longbowmen and Marksmen (MM). This, however, would change, if the army’s accuracy were reduced to 0 %. In this case, Longbowmen would deal min = max damage = 69, and MM would deal min = max damage = 115, compared to Crossbowmen dealing only min damage = 45 and AMM dealing only min damage = 100. The difference seems insignificant, but it becomes significant if foes have e.g. 101-115 or 201-230 HP. In these cases, it would require two resp. three AMM to defeat one foe, and one resp. two MM to defeat one foe. In other words, under these conditions MM could be up to 100 % more efficient than AMM.

    Now, is there any hint that accuracy may be reduced? I think yes, it is:

    • Weather effects create debuffs
    * With the exception of sacs.

    Q: Do think that such a change is both probable and plausible?

    A: You tell me. Have there been any complaints that Marksmen are useless or not?

    Q: But that’s pretty bad, right? I mean in this case, we have to re-skill our generals!

    A: No, not necessarily. What I think is that in most cases, the Champions and General Majors will mainly use general combat skills. Their skill setups are still useful in other campaigns. That’s what they were made for. Additionally, weather effects can be assumed to be temporary. They may change during the adventure, that is something we don’t know yet. So instead of re-skilling Generals it may be a good strategy to create specialists.
    Last edited by Mampf; 14.11.17 at 12:46.

  6. #26
    Ruler of the Land
    Join Date
    Nov 2014
    Location
    Denmark
    Posts
    1,045
    World
    Newfoundland
    Quote Originally Posted by t00tie View Post
    Please please please don't give us more maps that hurt my eyes to look at.

    Arctic Explosion is a nightmare and the lower level Nords venture (I forget the name) is pretty bad too.

    .
    I do agree.
    I love to have new game content - but maps with snow I would predict me doing only once.
    Please make a buff or something to change the colour and make it possible for those of us with non perfect eyes to enjoy doing these maps also.
    It could make the snow go green or what ever - just as long as I would not have to stare at all that white
    If for some reason support feels the need to edit what I wrote, please delete entire post instead, dont put words into my mouth that I never said.

  7. #27
    dameanie
    looks great cant wait to explore the hinterlands new content will be welcomed by all. GR8 2 have something to look forward to

  8. #28
    Erudite Pioneer
    Join Date
    Jan 2013
    Posts
    78
    World
    Newfoundland
    It looks very good, I hope it is as good as it sounds.

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