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Thread: Change Log 05.12.2017

  1. #1
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    Change Log 05.12.2017

    

    5th of December 2017

    NEW FEATURES
    • The implementation of the Jump and Cancel button for the Barracks, the Elite Barracks, the Combat Academy, the Combat Armory, the Provision House and the Rarity Provision House. This will allow you to move orders to the top, bottom or cancel them altogether.

    • The Christmas Event will be technically implemented in the game and activated on a worldwide basis on December 12th, at 09:00 GMT. More details will follow in a corresponding Dev Diary.

    CHANGES & IMPROVEMENTS
    • The detail window of owned colonies will now always display the correct values.
    • Marking collectables will no longer be counted as buffs for friends when completing certain quests and achievements.
    • Granite pit will no longer leave a rock behind if destroyed.
    • Fixed a situation where a depleted deposit was shown as available building space.
    • It is now possible to disable the full storage notification for Epic Workyards.
    • Fixed a situation where enemy camps in Expeditions would intercept across the border.
    • The icon of the Epic Woodyard got adjusted in the merchant for consistency reasons.
    • The five tiny retro scenarios "A new experience", "Hero wanted", "The Jester's Map", "Retro Style" and "Nothing special" now reward 100 XP and drop a random retro skin changer buff.
    • A few quest trigger texts got adjusted to be more precise.
    • The reward of the subquest "Returning to Mama Panda" can no longer be claimed twice.
    • Fixed the bonus value of the first rank of the Geologist skill "Quality Copper Mineshafts", from 8% to 15%.
    • A couple of items at the Merchant were using inconsistent icon frames. All entries have been adjusted to use the correct ones again.
    • The chat should no longer replace usernames with "SERVER".
    • The terms used for treasure searches in quests should now be consistent.
    • The limited item counter in the shop now shows the proper amount left and lock key symbol again.


    You are invited to provide feedback here.
    Last edited by BB_Saqui; 04.12.17 at 16:01.

  2. #2
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    Update 29.11.17

    The technical implementation of the new Guild Market vote system also updated the way the merchant displays items in the current Guild Market and other categories in the shop. While the item limitation is displayed in the details, it doesn’t recognise if you’ve already retrieved it or not. As a result, an item may be shown as “available” but the button to actually retrieve it is still inactive.
    Last edited by BB_Saqui; 30.11.17 at 10:14.

  3. #3
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    Update 01.12.2017


    Dear players,

    Please be aware of the following correction related to the five retro scenarios' names:
    • The five tiny retro scenarios "Something is wrong", "Strange looking buildings", "Like a disease", "Point of view" and "Side effects" now reward 100 XP and drop a random retro skin changer buff.

    These scenarios are "A new experience", "Hero wanted", "The Jester's Map", "Retro Style" and "Nothing special", respectively.

    Therefore, the corresponding fix reads:

    • The five tiny retro scenarios "A new experience", "Hero wanted", "The Jester's Map", "Retro Style" and "Nothing special" now reward 100 XP and drop a random retro skin changer buff.



    Best regards,
    The Community Team

  4. #4
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    Update 04.12.2017

    The following addition has been made to this change log, and will be deployed in tomorrow's update:

    • The limited item counter in the shop now shows the proper amount left and lock key symbol again.

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