Moving buildings is normally an important/necessary part of the game, and I have thought of some ways it would be easier for me to manage.
- Overlay a grid of 1x1 squares at the proper angle
- Allow a 'switch buildings' function
- Show what space exists (could be part of the previous grid display) underneath mountains, rocks and rubble
Overlaying a grid would really help in planning, and if lightly filled in places that cannot be built on would help even more - as if the map was empty (e.g. don't take into account any existing structures. What would be available if I moved or tore everything down).
'Switch buildings' would change the positions of two buildings. I'd expect to pay the cost of moving both - what I don't think is fair is to have to pay 3 times to do this - move a to point x, move b to a, move point x to b. Doesn't seem reasonable given the cost.
Seeing what actually exists as building spaces underneath the removable rubble, rocks and mountains would make the cost of doing so a little more fair. I've seen some maps but I find them hard to interpret and with no grid showing the actual squares involved they don't help much.
The above would help me a lot planning a big redesign or placing new buildings after an event. Cheers