ty for guide and yes the block in 1st sector works without plat horseshoe
ty for guide and yes the block in 1st sector works without plat horseshoe
I've uprgaded my ToW guide with some options, primarily skilled Mary
The Nords- Skilled Mary (max extra XP)
Mary skills: https://ctrlv.cz/kk0K
My MAP: https://ctrlv.cz/1Kdj
Some extra XP: https://ctrlv.cz/79JC
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Sektor 1:
C1+C2: Mary 80C 135XB
T1: Mary 11R 1E 203C
C3: Mary 9R 1E 205XB
C4: Mary 9R 1E 40C 165XB
L1: Mary 9R 1E 40C 165XB
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Sektor 2:
C5: Mary 215XB
C6+C7: Mary 215XB
C8+C9: Mary 2R 1E 42C 170XB
L2: Mary 42R 1E 43C 129XB
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Sektor 3:
C10: Mary 215XB
C11: Mary 2R 1E 42C 170XB
C12: Mary 6R 1E 208XB
C14: Mary 75C
C15: Mary 215XB
L3: Mary 12R 1E 42C 160XB
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Sektor 4:
C16: Mary 1E 25C 189XB
C17: Mary 19R 1E 195XB
C18: Mary 32R 1E 182XB
L4: Major 87R 8M 1E 174XB
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Sektor 5:
C19: Mary 215XB
C20: Mary 80R 1M 1E 133XB
C21: Mary 215C
L5:
suicide waves with 1R (Nusala, Vargus, Anslem, MMA, Dracul)
Mary 52M 2E 161XB
OR
Normal attack : Major 52M 2E 216XB ( some loose EXP)
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get even more xp on Nords if you kill ALL the camps in sector 1 and use militia on L4 :] with mary - think i've had it up to 64k xp using mary on every camp -
ooh and just received over 1 million on prem for full oil lamp - i love my mary gen
Last edited by Antoneeeee; 20.02.18 at 15:06. Reason: post wasnt clear
skilled mary, EvilJ camps: skilled gens: nus, mma and suicide gens have 3x RF
Compare with EvilJ guides to see if extra troop loss is worth the XP.
UPDATE!
Fisherman
C1: mma 235b + mary 65ms 150mm
C2.5 150 boar + 150 wolf: Mary 215 MM
L1: V 250b + mary 55ms 160mm
L4: mary 52ms 163mm
Hansel
2 + 2.5: mary 215 mm. Sent to camp 2.5, below leader camp, intercept will take care of camp 2
4: 50b + mary 215 mm (TSO fast sim has incorrect unit numbers, there are 160 boars, not 100)
8: mma 220b + mary 215 mm
9: 115b + mary 215 mm
13: mary 215mm
L8: vet 250b + mary 55ms 160mm
L10: nus 170b + mary 18ms 197am
L11: nus 180b + var 195r + ans 60r + mary 18ms 37am 160mm
Pied piper
L1: mary 55am 160mm
NEW L3: mma 1mm (5x) + mma 235b + mary 15ms 200mm
C1: mary 17 ms 198 mm
L10: Var 1mm + mma 1r + mma 1r + Ans 132s + Nus 180b + mary 15ms 200mm (5600 / 7300 xp)
Red Riding Hood
2: mary 215mm
L1: 200b + mary 15-50ms 200-165mm (Use sim on mary to save loads of troops)
5: 200b + mary 215
L3: 136b + mary 20ms 195mm
L4: mma 235b + 65b +mary 15ms 200am
9: mma220b + mary 215mm
L5: mma 235b + mma 235b + mary 6ms 144am 65mm (6000/7800 xp)
L8: 200b + 200b + 250b + mary 55ms+160mm (28ms + 10mm EXTRA loss compared to major gen) (4500/5800 xp)
L9: mma 235b + 85b + mary 55ms 160mm
L10: nus 180b + nus 180b + var 195b + mary 10ms 205mm
Snow White
L1: mma 235b + mary 35ms 65am 115mm. (6000/7300 xp) If you do Evil_J's block, the first camp can fail (10%)
L2: 170b + mary 40ms 50am 125mm
L3: 200b + mary 50ms 165mm
7: 200b +mary 25ms 40am 150mm
L5: mma 1mm (7x) + mma 235b + mary 40ms 90k 85b (3300/4250) (save 30 knights compared to EvilJ)
L6: mma 235 + mary 5ms 210mm (7700/10000) Make sure only 41 rm are left (or lose 9 mm per excess rm)
L7: nus 180b + mary 60ms 155mm (4500/5800)
Last edited by Budgy; 16.09.18 at 11:24.
I have made a guide for the Cutter adventure. It is a little extreme but it uses Mary with the Fast learner and Bounty hunter skills. Max tested losses is 112 Mounted Swordsman using the first aid skill. And I get over 260k experience and 90 star coins. With the elite barracks at level 6 and some good buffs you can pretty much do the adventure over again all day and not go through all your trained Mounted Swordsman.
http://settlersonlinewiki.eu/en/adve...dracul-pelias/
Last edited by PELIAS; 27.02.18 at 13:55.
there really isn't any need for a guide to using mary since you can use any existing guide and just substitute mary into it.
if mary can take the camp with acceptable losses thats what should be done. BTW don't forget you can do a sacrifice 1r MMA hit to make it more economical or even burn up those extra recruits you've been earning with a 265 recruit vet or 285 maj gen.
its that easy.
How do you "just substitute" Mary for MG? She has 70 less units, that's a big difference. Sometimes attacks fail horribly if you are 5 mm/am short.
You will have to sim to get the best army composition. And that is what we do. We do the simming for you and we tell what camps have good xp.