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Thread: Reasonable use of Mary Christmas.

  1. #111
    Keen Commentor
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    Quote Originally Posted by ginny31 View Post
    .
    Thank you for this detailed and insightful post.

  2. #112
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    Quote Originally Posted by geezer123 View Post
    Thank you for this detailed and insightful post.
    your welcome

  3. #113
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    Quote Originally Posted by geezer123 View Post
    Thank you for this detailed and insightful post.
    No need for sarcasm
    ginny asked KingCannon what adventure he failed on camp C3, but I posted almost at the same time, and my post cleared it, so ginny edited his (hers). Of course, it would be better to delete the post to avoid confusion later.

  4. #114
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    I have updated my post about the Evil Queen ventures. https://forum.thesettlersonline.com/...l=1#post339638

  5. #115
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    Quote Originally Posted by noxidjkram View Post
    Here's my version of 3rd Thief: https://tinyurl.com/y97ynv7p

    Requires Skilled Generals as per Evil J, plus 1-up MMA's, 1-up Dracs, and Skilled Mary (details in guide).

    Gets 216k XP (plus premium). Losses of 388r, 220-240MS, 20M, 24K.

    Same link also now has 430k XP (plus premium) version of Treasure of Wisdom.
    Please check block C9 block in 3rd thief guide. evil-j an corona has it as 106-107 Msw 60 AM, the 148MSw seems to short. Yours is ~5 rounds evilj/corona one 15-25 rounds.

  6. #116
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    The proper block (Evil, corona) with 106MS + 60AM lasts 320s (Tavern), 170s (MOD - or 180s if 1MS less) or 160s (BHG) - all versions are safe, even BHG, but ...
    Aggro zone walk is around 40s + fight 52s = 92s needed block, and Tavern with 148MS would go for 100 seconds, so leaving a slight margin (8 seconds) for Vargus or Major with Conf. Leader-2 (like required). Horseshoes increase that safety margin even to 13s (Br.) or 15s (Plat.).
    So the block holds and you don't need to re-assign troops for the next sector, since 148MS is the proper block for Camp15

    Sure it's easy to mess up, if someone uses Vargus without Conf. Leader-2 and forgets to re-check the times or if you don't use precise placement, but more of a flying start (with flag count).
    Last edited by Kris3457; 25.04.18 at 06:09.

  7. #117
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    For now, only VLT + HLT, other three (BLT, Sons, CLT) with just 1-2 attacks and not much XP.

    Skills for Mary Christmas: Master Planner, Annex-3, Charge-3, Overrun-3.
    Naturally, Charge-3 needed only if Cavalry used, and Overrun-3 if fight against a Boss unit (no such fights so far).

    All XP values shown are meant as extra XP, if using Mary with Fast Learner-3 skill.

    Valiant LT - 7k extra XP (Fast Learn-3) from 4 attacks, if you have enough MMAs.
    +++++++++++++++++++
    Valiant - Sector 1
    +++++++++++++++++++
    C2) 120 Wolf [= 1.5k extra XP]
    Mary: 85Rec 5ES 125Cav
    +++++++++++++++++++
    Valiant - Sector 2
    +++++++++++++++++++
    C7) 90 Boar, 60 Wolf [wave 3 = 1.8k extra XP]
    w-1 MMA: 1Rec
    w-2 MMA: 17Rec (less Rec, if your MMAs have Juggernaut skill)
    w-3 Mary 131Rec 1ES 83Ka
    +++++++++++++++++++
    Valiant - Sector 4
    +++++++++++++++++++
    C15) 80 Royal Recruit, 60 Royal Bowman [wave 3 = 2k extra XP]
    w-1 MMA: 1Rec
    w-2 MMA: 1Rec
    w-3 Mary 113Rec 1ES 16Cav 85Ka

    C17) 60 Royal Militia, 30 Royal Cannoneer [wave 2 = 1.7k extra XP]
    w-1 *: Any General 143Bow (kills 28RM)
    w-2: Mary 70R 1ES 144XBow (OK vs. 32RM + 30RKa)

    * Wave 1 must kill 28 Royal Militia (you can use a general with Rapid Fire-3 here to lower the losses of Bowmen).
    ++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++

    Heroic LT - up to 16k extra XP (Fast Learn-3) from several attacks, mostly in the last 3 sectors with Dancing Dervishes.
    +++++++++++++++++++
    Heroic - Sector 3
    +++++++++++++++++++
    Leader 3) 40 Boar, 60 Fox, 80 Giant [wave-2 = 2.6k extra XP]
    w-1* Veteran-Rapid-Fire-2: 237Bow (kills 40 Boar, 47 Fox) (10s)
    w-2 Mary 1ES 13Bow 201XBow (20s)

    Total time = 80s (30s fight + 50s walk), Evil_J's block has 100s. It's safe to add a 3rd general and 1 more round, if you don't have a Veteran with required skills.
    +++++++++++++++++++
    Heroic - Sector 5
    +++++++++++++++++++
    C17) 40 Cultist, 160 Dancing Dervish [wave-2 = 4.2k extra XP]
    w-1 Any 50Rec (must kill 22 Cultists)
    w-2 Mary 12Rec 1ES 202XBow (OK vs. 18 Cultist, 160 Dervish)
    +++++++++++++++++++
    Heroic - Sector 6
    +++++++++++++++++++
    C20) 100 Cultist, 100 Dancing Dervish [wave-2 = 2.8k extra XP]
    w-1 Any 60Rec (or 40Bow) (must kill 28 Cultists)
    w-2 Mary 35Rec 1ES 179XBow

    C21) 80 Fanatic, 40 Shadowsneaker, 80 Fire Dancers [wave-2 = 1.7k extra XP]
    w-1 MMA 1Rec
    w-2 MMA 1Rec
    w-3 Mary 47Rec 168Cav

    (unnumbered Camp) 200 Shadowsneaker [= 1.56k extra XP]
    Mary 16R 199ES
    +++++++++++++++++++
    Heroic - Sector 7
    +++++++++++++++++++
    C24) 150 Dark Priest [wave-2 = 1.25k extra XP]
    w-1 MMA 1Rec + 3Bow (kills 26 DP)
    w-2 Mary 2ES 213Cav (OK vs. 124 Dark Priest)

    C25) - Send both generals to Leader - Retreat Mary after the fight !
    - 90 Shadowsneaker, 80 Dancing Dervish [wave-2 = 2k XP]
    w-1 MMA 1Rec (kills 90 Shadowsneaker + 0-1 Dervish)
    w-2 Mary 2ES 110XBow (Retreat after attack!)
    ++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++

    Betrayed LT - 4.7k extra XP (Fast Learn-3) from 2 attacks, I'm still trying to find camps to use the new MMAs to help Mary.
    +++++++++++++++++++
    Betrayed - Sector 5
    +++++++++++++++++++
    C20) 100 Giant [= 3.4k extra XP]
    Mary 20R 7Sol 1ES 187XBow
    +++++++++++++++++++
    Betrayed - Sector 6
    +++++++++++++++++++
    C26) 280 Ranger [wave-2 = up to 1.3k extra XP]
    w-1 (must kill 30 Ranger)
    w-2 Mary 2ES 213Cav (OK vs. 250 ranger)

    ++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++

    Clever LT - 2.8k extra XP (Fast Learn-3) from 2 attacks. Still working on it (as well as on SLT). You won't get much extra XP from the Bandits part (roughneck, rangers, dogs), look for it in the Wildlife sectors.
    +++++++++++++++++++
    Clever - Sector 1
    +++++++++++++++++++
    C2) 200 Ranger [1k extra XP]
    Mary 1ES 179Cav
    +++++++++++++++++++
    Clever - Sector 3
    +++++++++++++++++++
    C9 (80 Boar, 60 Wolf) and C10 (90 Boar, 50 Fox) could be decent targets for Mary, but after 1-2 waves with MMAs.

    Leader 3, IF you have MMA skilled like Evil_J for wave-1 (or some specific, individual concoction, like Veteran with Master Planner and Rapid Fire 2/3)

    Leader 3) 80 Bear, 40 Fox, 30 Giant [wave-2 = 1.8k extra XP]
    w-1: *Skilled-MMA 235Bow (kills 54 Bear + 15 Fox) (10s)
    w-2: Mary 48Rec 4Sol 1ES 25Bow 137XBow (20s = total 30s)
    * - necessary skills for wave-1 MMA: Master Planner, Annex-3, Rapid Fire-3, please use a simulator to be sure if your general is ok (maybe Rapid Fire-2 could work too, still with Planner).
    This setup is safe for Evil's double block (C12, C13), but you MUST use Platinum Horseshoes (no need for Confident Leader).
    ++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++

    Sons of LT - 3.6k extra XP (Fast Learn-3) from 2 attacks. Still working on it, unfortunatelly, it doesn't look very promising. You won't get much extra XP from the Bandits part (roughneck, rangers, dogs), look for it in the Wildlife sectors. If you have many unused MMAs (or use them where not making much difference), maybe you can get something more from this adv.
    Spoiler
    +++++++++++++++++++
    Sons of LT - Sector 1
    +++++++++++++++++++
    In the land zone on the left there's an unnumbered camp with 180 Ranger, but to get there, you first have to kill:
    Camp ?) 70Roughneck 130 Rangers [= 1222 extra XP]
    Mary 58Rec 1ES 118Cav 38Ka
    Camp ?) 180 Ranger [= 936 extra XP]
    Mary 2ES 213Cav
    If your skills (especially Charge-3, I'd guess), allow for similar losses, the total XP gain [2158] is worth those Recruits.

    +++++++++++++++++++
    Sons of LT - Sector Left-1
    +++++++++++++++++++
    Leader 2) 60 Bear, 40 Fox, 30 Giant [wave-2 = 1.9k extra XP]
    w-1: unskilled-MMA 205Bow (kills 36 Bear + 15 fox)
    w-2: Mary 52Rec 1ES 25Bow 137XBow (OK vs. 24/25/30)
    Fights: 10s + 20s = 30 seconds, while Evil's guide has 24s seconds fight (due to Confident Leader-2 both on MMA and Major), so the block may be very tight.
    Simple advice is to use Tavern general (instead of BHG) as wave-1 blocker on Camp 5, but I'm not sure if you need that slow general for the stacked (5x 1R) block on Camp 8. since I don't block C8.
    +++++++++++++++++++
    Sons of LT - Sector Left-2
    +++++++++++++++++++
    Leader 3) 70 Bear, 40 Fox, 20 Giant [wave-2 = 1.7k extra XP]
    w-1: unskilled-MMA 220Bow (kills 39 Bear + 15 fox)
    w-2: Mary 67Rec 1ES 25Bow 122XBow (OK vs. 31/25/20)
    Fights: 10s + 20s = 30 seconds, ok for the block.
    Last edited by Kris3457; 01.05.18 at 12:58.

  8. #118
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    Just updates my wisdom guide it's now 712k of xp

    https://forum.thesettlersonline.com/...l=1#post338116

  9. #119
    Treasure Hunter
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    I've finally written up a guide for Mary with pics. Did my YWC guide I've not had anywhere but in my head.

    Mary.
    Skills.
    Options.
    Swordsmen instead of Mounted Swordsmen where possible.

    https://forum.thesettlersonline.com/...-Snazzy-Guides

  10. #120
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    Quote Originally Posted by SnowBlizz View Post
    I've finally written up a guide for Mary with pics. Did my YWC guide I've not had anywhere but in my head.

    Mary.
    Skills.
    Options.
    Swordsmen instead of Mounted Swordsmen where possible.
    Missing a couple of camps on first island:
    Unnamed camp at very top (50/50)
    Mary: 20MS 195MM - Losses 18MS

    Camp underneath that (160 Mounted Bowmen) Maybe not worth it for 4k XP
    Mary: 215S - Losses 70S

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