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Thread: [Feedback] Sneak Peek: Easter Event 2018

  1. #61
      Treasure Hunter
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    Quote Originally Posted by sparkz View Post
    Slow geos make sense for searches that are really long and can be performed at the right time BEFORE the deposit depletes.
    Fast geo's can also be used at the right time BEFORE the deposit depletes.

    Quote Originally Posted by sparkz View Post
    If done right you can have close to 100% uptime on granit deposits without using refills, gold is probably close to that.
    You can also have close to 100% uptime on granite deposits without using refills and probably gold as well using a fast geo.

    Quote Originally Posted by sparkz View Post
    but still the fact that geos are slow doesnt make them useless.
    Other than the fact that they are slow.


    Quote Originally Posted by sparkz View Post
    The inherent problem with trade is that in order for you to buy stuff, someone else has to produce it and want to sell it to you. So at the end of the day there always has to be someone using the geos and building the mines.
    I got the idea of buying iron ore instead of mining it myself is because people are selling it. I have tried using ind mines and trying to keep them full but then I was a slave to the game and had to do adventures I didn't want to do just to keep my mines working. Then I tried rebuilding which I have said takes too much time, effort, resources and buffs. Then I thought about buying iron deposits from TO because funnily enough people are selling that too. But its way to expensive. So I buy iron ore and job done.

    Its just my way of dealing with iron ore. I'm not saying its the best way or the right way for everyone. But it works very well for me. So IMHO these new geo's are no good for me, but each to their own. The fact that they bring out these new geo's to help with iron ore but for me there is a simple work around making the geo's useless.

    Now, if they were to bring out a geo that found twice as many iron deposits at 50% faster mining and an increase of 100% of deposit found all in one and dare I say it, just as fast as a jolly then they'll have my attention. But that's far too good for us.

    Once last thing, we have had new explorers which have their own abilities and ALSO they are faster than a tavern explorer. So why are these new geo's not faster than tavern geo's. I think we are being conned lol
    Last edited by PELIAS; 15.02.18 at 15:14.

  2. #62
    Wordsmith Larili's Avatar
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    Quote Originally Posted by Loomy View Post
    Geologists are not Generals, so if they say general skills follow a certain rule, doesn't mean geologists will follow the same rule, too
    Your right Loomy, its their game they can do with it what they want, one rule for one and one rule for another. In the past when they have `conflicted' pre ordained skilled specialist with the skill tree skills and caused confusion with the skills not working together without proper explanation BEFORE players get them. Does lead to those `expectant' players feeling cheated, and the fallout ends up here in forum or chat or players just saying enough is enough and leaving.
    The skill tree has been made deliberately slow and therefore the books at all levels are of a high value to the players. Time and again when this sort of thing happens those same players who have skilled a specialist for a specific purpose tailored to their game play, will naturally feel that it was all a waste of time and resource. ( Probably demanding a `free skill reset ! ' ) At this stage of the game the one thing that BB can not afford to do ( unless it is their intention ) is to alienate even more players by repeating mistakes of the past.
    If this geo is released as from test then that's BB decision and I'm ok with that. BUT I want to see it made very clear on release of the Dev diary how his skills work especially with regard to the skill tree, then players with less experience can make an informed choice. For me , he's worthless as my Jollies do the job twice as quickly and I have surplus marble and tools to equal the speed of mining on the sites that suit me ( not where BB decides it should be )
    Anyway I've said enough, I've not seen anything that excites me and my feedback is simply that this Easters offering is a `dead parrot' that not even Michael Palin can dress up any differently.
    Are we to be told of adventure changes or not? 1 Month on and still SNEAKY RB changes have not been mentioned

  3. #63
    Nifty
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    Quote Originally Posted by PELIAS View Post
    So IMHO these new geo's are no good for me, but each to their own. The fact that they bring out these new geo's to help with iron ore but for me there is a simple work around making the geo's useless.

    Still, if this super geo allows other to 4x their production of iron, that should soon affect also iron cost and help you as well.

    It would be fun to get an iron mine that can be mined all out in 11h without upgrading it to lvl5.

  4. #64
    Enlightened Sage
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    Quote Originally Posted by PELIAS View Post
    You can also have close to 100% uptime on granite deposits without using refills and probably gold as well using a fast geo.
    For granite, a jolly geo can at best give you 4 hours of scheduling time but if it takes a bit more for the deposit to collapse and you have to for example go to work/sleep the deposit will be down until you get back. This can be several hours. With a slow geo you have a time frame of up to 8 hours to time the return happen just after the collapse. Using halloween geo's with their double deposits its even more perfects for all the 7 granite deposits.

    Same flexibility applies to gold.

    Quote Originally Posted by PELIAS View Post
    Other than the fact that they are slow.
    That's their main benefit as you can see above.

  5. #65
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    Quote Originally Posted by Mannerheim View Post
    For granite, a jolly geo can at best give you 4 hours of scheduling time but if it takes a bit more for the deposit to collapse and you have to for example go to work/sleep the deposit will be down until you get back. This can be several hours. With a slow geo you have a time frame of up to 8 hours to time the return happen just after the collapse. Using halloween geo's with their double deposits its even more perfects for all the 7 granite deposits.

    Same flexibility applies to gold.



    That's their main benefit as you can see above.
    Unfortunately, I will steak a guess that the 8 hours of search time for the new geo's had nothing to do with people going to work etc when they were deciding the geo's stats. Plus, not all searches take 8 hours, so your tailored explanation only applies to granite, salt and titanium. It all boils down to the fact that having a geo with abilities and being quick would be too much of a good thing for us. Also, carefully planning out searches using fast geo's is still better than using the new geo's. There is no benefit in a slow geo, as you can see above. That is my opinion and you have yours. I believe that they didn't want to make these geo's too good and I think they have given us a new feature which is just different but in no way better.
    Last edited by PELIAS; 16.02.18 at 01:21.

  6. #66
    Ruler of the Land Xibor's Avatar
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    Concerning the new geologist I've been delightfully reading all the debate. So many statements border on absolutes or global declarations. Fortunately most posts included caveats about it being their personal play style that affects their comments.

    When you include the variables of player level, play style, frequency of being logged in or active, focus of economy, etc. it's clear there is no way it can be said the new geologist is 'good' or 'bad'. It is just an option.

    Of course the stats could be better suited for some players but that likely would not benefit certain other players where this one might. As for myself it's not the top priority but I will certainly get one because it gives me more options. I always think more options is good. Since I'm online and active pretty much all the time I'm awake 7 days a week then more frequent searching for mines that have higher output (e.g. faster) is great - so in the morning when I have the least number of mines I can send out several geos to get things back to the status quo. Then during the day as one wears out here and there I can use combinations of the new geo and the one I have with nature's gift (I like that 10% chance, I use him every time I need just one mine - might combine that skill into the new geo) and again more options of what I look for depending on what I need.

    I think seeing some new content is good in general even if it doesn't fit into my personal play style and isn't exactly what I would wish for. Keep the new stuff coming BB - I'll pick what I like from among the offerings.
    Sorry, but I've slept since then...

  7. #67
    Enlightened Sage
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    Quote Originally Posted by PELIAS View Post
    Unfortunately, I will steak a guess that the 8 hours of search time for the new geo's had nothing to do with people going to work etc when they were deciding the geo's stats. Plus, not all searches take 8 hours, so your tailored explanation only applies to granite, salt and titanium. It all boils down to the fact that having a geo with abilities and being quick would be too much of a good thing for us. Also, carefully planning out searches using fast geo's is still better than using the new geo's. There is no benefit in a slow geo, as you can see above. That is my opinion and you have yours. I believe that they didn't want to make these geo's too good and I think they have given us a new feature which is just different but in no way better.
    I never said that the 8h time had any relation to work or sleep in terms of design. Slow geo's were always slow and the time follows a simple pattern. What I said was that those are good examples where the long time is most useful as you are away from the game for a long duration. Also the long time does not really matter with the others as only granite is mason based and they will continue the work automatically while the other types would require building mines. A lot of players time granite like this and some have even asked more tavern geo's to be available. I personally already have enough to find all 7 deposits.

  8. #68
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    Ruler of the Land BB_Saqui's Avatar
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    Hey folks - just want to make everyone aware of some changes being tested on our Test Server regarding the "Iron-Willed Geologist":

    The "Iron-Willed Geologist" trait has been changed: now halves the search time for Iron Ore Deposits and doubles the size of any found.
    Make sure to head over to our Test Server and give the reworked trait a whirl. Don't forget to leave further feedback; it's the reason why it's been changed after all!

  9. #69
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    I really dont get the changes, yes I was not super exited as it was, because he was so slow. But now he is really pretty useless for those who have jolly or conscientious. Without the depots that can be mined faste,r he lost his purpose for me.
    If for some reason support feels the need to edit what I wrote, please delete entire post instead, dont put words into my mouth that I never said.

  10. #70
    Quartermaster
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    yeah, previous version was better. Now it's just an iron-only Jolly who finds bigger deposits. At least the "fast deposits" were a unique trait...

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