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Thread: Limiting Production Time or Amount to save Valuable Resources

  1. #1
    Skilled Student
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    Limiting Production Time or Amount to save Valuable Resources

    For lower levels where some resources cannot be farmed like saltpetre, exotic wood, gunpowder, titanium etc it is a real pain to have to produce something for a guild quest where you have limited resources. You put on your buff and have to be around when the buff runs out to turn off production or you waste valuable resources. Can we have a way of limiting production to match the buff or to an amount like 100 units?
    Another solution would be to allow us to move small amounts of goods out of the store and into the star menu so that we only leave the amount of resources in store we need to make the required amount.
    Or better still don't give us guild quests that involve resources we havent got easy access to?
    Thanks.

  2. #2
      Dedicated Scribe
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    Send the resources you don't want to use in a trade to a guild mate and ask them to decline the trade.
    The resources will then sit in your mailbox until such time as you want to retrieve them.

  3. #3
    Skilled Student
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    Nice one madorosu i didnt think of that

  4. #4
    Skilled Student
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    Just a thought but doesnt a declined trade revert to the person who declined it after a certain amount of time ..like 7 hours?

  5. #5
    Ruler of the Land
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    Quote Originally Posted by Anorexia View Post
    Just a thought but doesnt a declined trade revert to the person who declined it after a certain amount of time ..like 7 hours?
    once declined it sits in your mail box until you accept back the declined goods.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  6. #6
    Treasure Hunter Wulfmeister's Avatar
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    Quote Originally Posted by Madorosu View Post
    Send the resources you don't want to use in a trade to a guild mate and ask them to decline the trade.
    The resources will then sit in your mailbox until such time as you want to retrieve them.
    While useful information, this slightly misses the point in the OP. Guild Quests that require the production of something means they actually have to be made in a workyard. The storage of resources in mails only works for those quests where you have to acquire resources.

    BTW - it doesn't need to be a guildmate. I have a dearly departed (ie no longer playing) friend who I use for sending excess resources to. 8 hours later, they come back, and because they are always the same person, I know no to bother opening them.

  7. #7
    Erudite Pioneer
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    Quote Originally Posted by Wulfmeister View Post
    While useful information, this slightly misses the point in the OP. Guild Quests that require the production of something means they actually have to be made in a workyard. The storage of resources in mails only works for those quests where you have to acquire resources.

    BTW - it doesn't need to be a guildmate. I have a dearly departed (ie no longer playing) friend who I use for sending excess resources to. 8 hours later, they come back, and because they are always the same person, I know no to bother opening them.
    Not really missing the point as I read it :S
    Example: OP has a quest to produce (not acquire) crossbows. The limited resource is titanium as a component of crossbows not crossbows themselves. Therefore the answer to this conundrum is correct.
    Work out how much titanium is required to reach the end of the buff period and send the excess away in a mail. This way production of crossbows will end when the resource runs out and you can reclaim the saved amount at any point after the 8 hour mail timer runs out (or if sent to a live player who declines it, as soon as they have)

    The OP mentions 'low level' and since ex-wood, granite, titanium, saltpetre and so on are not resources you can 'produce' until higher levels I read that as meaning products made from them not mining or quarrying the resources themselves. Clearly you can't send these things away.

    Could be wrong, often am

  8. #8
    Quartermaster
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    nope, you're right, OP even thanked Madorosu for his post :-)

  9. #9
    Treasure Hunter Wulfmeister's Avatar
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    Quote Originally Posted by Eeyore View Post
    Not really missing the point as I read it :S

    Could be wrong, often am
    Nope, you're not. Re-reading it shows me to be the one in error I need more caffeine.

  10. #10
    Architect of the Empire
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    i laughed all the way thru this as the 1st reply answered the OP and everything else was just confusion.

    thx all, very entertaining.

    ...still chuckling

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