Totally agree no point in going past 6 in the pathfinder anymore, what a backwards step, as are most of the other changes.
Totally agree no point in going past 6 in the pathfinder anymore, what a backwards step, as are most of the other changes.
Shame about the troop cost increase, thats a real pain. On the plus side, the 2x blueprints are nice but to be honest limited value - I need 11 more runs through the chain and I'm done... instead of the 15 I needed. I still absolutely hate the cost increase, need more space to support the new chains but of course that won't happen
Sorry, but I've slept since then...
I like unicorns spelled with a big L
No point in us complaining at the changes designed to ''improve'' or to ''re-balance'' the game, whichever term is currently in vogue at BB HQ. These are the same people who removed weapons from loot, introduced coops and then ripped the loot from them, etc etc. Whatever we say is a waste of typing time as they will take no notice and go ahead whatever. Maybe that is one of the major reasons for the steady stream of players out of the exit doors.
That weapons got removed back in Nov/Dec 2014 was logic as entire weapon economy was broken.
That horsies stayed in loot is a mystery to me.
Would be logic to remove horsies from loot AND reduce the costs of Cavalry from 40 to 10 horsies as then in sync with rest of 'normal' army. (10 weapons per unit)
Haven't produced horsies in stable except for a few quests requiring since the loot changes back in Nov/Dec 2014.
Nice to have the new farmyard functions so thanks for that. But my yard still seems to be on level 3 for wheat as it was previously. I’m wondering if there is a bug preventing the change in level for the function you had running during the maintenance. Has anyone else had this?
please give us back the old health monitor on adventures, why why did you change it to large version, dont fix things that are not broken,none of the latest changes are of benefit to the game why