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Thread: [Dev Diary] Mountain Clan Campaign

  1. #1
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    [Dev Diary] Mountain Clan Campaign


    Dear Settlers,

    It's been almost eight months since we first introduced Mountain Clan Campaign's first sketch to the Community. An intense period in which our Game Designers worked hard on developing new content, new missions, troops and graphics. Now some of you might be already familiar with terms such as the Meadhall, Smokehouse or Stronghold from our Sneak Peek updates or from the test server itself. In this Developer's Diary, we're going to dive into what the Mountain Clan Campaign entails: from your first steps in an unforgiving enemy territory to adapting to your environment and mastering its challenges.


    IMPORTANT INFORMATION
    Deployment date: 19th of June, 2018 with the game update

    What: The Mountain Clan Campaign with five different missions

    Level requirement: 65+


    It all starts with the overgrown Mountain near the Archipelago, which, upon reaching level 65, will turn into a flaming volcano... hmmm, this is a bit unsettling, isn't it?


    Since an erupting volcano isn't particularly a comforting sight, you have to take action and embark on an expedition to avert the crisis before it's too late. On your way, you hear all sorts of legends about a tribe of Nords living in the mountains... Some people say their women have beards. Others will tell you a lot about their height, and some stories suggest that they even hold dragons as pets.

    Are you driven by curiosity and willing to unveil the mystery surrounding the Mountain Clan? Prove you're up to the challenge and let the adventure begin!


    You're invited to share your feedback > here <.



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    The first mission, At the Foot of the Mountain, will be available through the Excelsior. Captain Graham's ship will take you there, but it will only be visible in the first mission.

    At the Foot of the Mountain introduces you to the saga while stirring your investigative skills: find clues about the fabled Mountain Clan while earning the native people's trust and rebuilding Nords Town to gain access to further areas.



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    At the Foot of the Mountain - The first MCC Mission
    Storyline
    Following the rumours about the mysterious Mountain Clan you discover the homeland of the Nords. Searching for clues about the Mountain Clan you stumble upon a peaceful but mistrusting Nords town in distress. Though they cannot help you directly, they promise to point you in the direction where you could possibly find further clues, but only if you agree to help them out of their misery. Surrounded by vicious wildlife and renegade Nords Bandits the Nords people are cut off from the outside world. The contact to nearby outposts has been lost long ago and there is no possibility to craft new tools in the harsh environment. Restoring a few of their vital buildings will already help the Nords and also free the path further into the icy mountain region. On your way, you may discover old texts about a Nords tribe shrouded in legend, which Sonya luckily is able to decipher. But will these legends prove themselves true? Only time will tell...

    A new building that works similar to the Footie Pitch will by chance be part of the loot for this Mission.



    Meadhall - Celebrate like the Nords. A festival hall to start various zone wide effects.

    • The building functions like a cultural building
    • Three different buffs can be triggered: Barracks Celebrations, Provisioner Banquet, Craftsmen Feast
    • Every time a buff is triggered, all owned Meadhalls go into cooldown
    • The cooldown time is divided by the number of Meadhalls
    • The cooldown time starts at 48h then 24h, 16h, 12h... etc.
    • Triggering a buff costs resources

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    The second mission, Unknown Regions, will be available as a follow-up mission from At the Foot of the Mountain.


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    Unknown Regions - The second MCC Mission



    It's a story about surviving the harsh environment by befriending and trading with Nords villages. Things are not easy either when it comes to decision-making; you will have to choose whom to help, each outcome eventually eliminating a different debuff.

    Storyline
    Making your way further inland, you realize you had underestimated the elements. The going is rough and you give up on travelling further without making additional preparations.

    Luckily, small, remote Nords villages have adapted to their homeland by producing specialized gear. Meanwhile, the area is overrun by empowered wildlife, beasts that have allegedly been sent by the Mountain Clan.

    The good side is that the Nords appreciate their pelts and are willing to trade them against the equipment they craft. All this is explained by a new companion, a Nords hermit who offers to be your guide.

    Once you decide the head further north, you find the bandits from the previous venture waiting in a mountain pass! Looks like they won't let you off the hook so easily.

    After dispatching the bandits, you head deep into the mountains...

    A new building that works similar to the Provision House will by chance be part of the loot for this Mission.



    Smokehouse - A smokery in the style of the Nords. Smokes fish to produce a tasty buff.

    • The building functions like a Provision House
    • One buff can be triggered: Smoked Fish Steak.

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    The third mission, Mountain Labyrinth, will be available as a follow-up from Unknown Regions.

    Get ready for an immersive experience with the Mountain Labyrinth, a challenging Mission in which you have to clear blocked paths to get through a labyrinth in the mountains and find clues about the Mountain Clan. You must decide which path to take - but do so after careful deliberation: the other paths will then be blocked after you've committed. Will you get lost in the labyrinthine paths, or will you escape the maze and continue on?


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    Mountain Labyrinth - The third MCC Mission
    Storyline
    Heading further into the mountain regions on the quest to find the Mountain Clan, you get lost in the canyons between the mountains. Labyrinthine paths are blocked by big rocks, snow, and rubble. On your way you stumble upon several Stronghold Ruins where you find further clues about the Mountain Clan, pointing further up in the mountain region. It appears that some heavy battles took place here...

    A new building will by chance be part of the loot for this Mission.




    Stronghold - A simple, yet alluring item production building containing 3 powerful recruitment buffs.

    • The building functions like a Provision House
    • Three different buffs can be triggered: Mountain Climbing, Ice Swimming, Tundra Marching
    • With every Stronghold owned, the buff production time is reduced

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    The fourth mission, The People of the Mountain, will be available as a follow-up from Mountain Labyrinth.

    The People of the Mountain is a Mission which demands the finest use of tactics and diplomacy: defeat fewer, but stronger camps to be able to craft buffs that could come in handy at some point...



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    The People of the Mountain - The fourth MCC Mission
    Storyline
    Things are not always what they seem, and the Mountain Clan has purposely deceived many for the greater good. You're about to get involved into an ancient conflict... choose wisely whom you side with!

    You will also get access to a brand new resource: Obsidian, shards of which can be found in various locations that have been claimed by the enemy. Reclaim them to stop beasts from repeatedly breaking through!
    A new residence building will by chance be part of the loot for this Mission.




    Nords Residence - A roomy Nords Residence providing living space for 140 Settlers.

    • The building increases the population limit

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    The fifth mission, A Giant Battle, will be available as a follow-up from The People of the Mountain.

    In A Giant Battle you have the chance of becoming a legend yourself by challenging the fabled monsters that no one could ever defeat! Will you be the one to lift the burden of a lifelong battle?



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    A Giant Battle - The fifth MCC Mission



    Storyline
    As the mystery unfolds, it is now time to make your choice: will you side with the Mountain Clan to free their hands to help you out with the troubles on your home island?

    The bridges to the giant realm have been destroyed as a last resort action to keep them shut in, though this prohibits also every attempt to rid the world of this threat for good. The Mountain Clan could already witness your strength as general and allow one bridge to be repaired. In case you don't succeed within a given time, they will have to destroy the bridge again. Many blockades and gates are still intact, keeping the bigger giants in check.

    Rumours say their leader feeds off the power of his vices. It has been a long time since any human set foot in these lands. You will have to explore the area on your own. Better prepare for some epic battles ahead!


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    Now that the threat is conclusively at bay, you finally have time to attend to the larger issue at hand: the erupting Volcano! But fret not - your friends want to offer their aid as a token of gratitude. They will lend you their most famous architects, smiths and masons who have specialized knowledge in all types of metals. By working together with them, you can construct a new Epic building which will not only prevent the Volcano from erupting but harness its raw primal power for the benefit of the people: The Epic Forge.


    By completing the 5 Mission chain, a unique production chain building will be rewarded: an Epic Forge, which is an Epic Workyard with production chains related to ore and swords.



    The Mountain Clan Campaign comes with a new resource reward which is used to purchase the epic reward buildings directly at epic category of the merchant: obsidian ore!

    Name: Nords Residence
    Description: Increases the population limit. +140 population
    Type: Building (tradable, giftable)
    Price: 3,950 Obsidian Ore


    Name: Smokehouse
    Description: A smokery in the style of the Nords. Smokes fish to produce a tasty buff.
    Type: Building (tradable, giftable)
    Price: 5,950 Obsidian Ore


    Name: Meadhall
    Description: Celebrate like the Nords. A festival hall to start various zone wide effects.
    Type: Building (tradable, giftable)
    Price: 7,950 Obsidian Ore


    Name: Stronghold
    Description: A simple item production building containing 3 powerful recruitment buffs.
    Type: Building (tradable, giftable)
    Price: 9,950 Obsidian Ore


    Getting your hands on these rewards won't be an easy task - in fact, we're almost counting on it! The gruesome enemies are without mercy when it comes to outsiders; you'll come face to face against some of the most deadly enemies to date! The Elite Frost units include many enemies who are will do anything to try and halt your progress. You'll have to survive the vicious onslaught of cunning Frost Wolves and the mighty claws of Frost Bears. Worse of all, however, is the Risi: you'll have to contend with not only its gigantic size, but its devious minds in battle. This is but a mere preview of what you may encounter, so keep your wits about you when you venture out into enemy lands!


    If you're as excited as we are about it, don't forget to share your first impressions with the Community in our
    dedicated feedback thread.
    Last edited by BB_Saqui; 18.05.18 at 15:00.

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