The thing with co-op adventures for me is the risk of not being able to finish if one of other 1 to 3 players fails for any reason. And also in reverse failing my friends if RL kicks in and I have to leave the game before I finish all the attacks making them wait for my return. So changed loot, although the change is welcomed, is not likely to make me play cooperatives more. What I would need to entice me into them is some mechanism which actually enables at least the owner of the adventure to finish it even in case another participant fails. Until such mechanism is in place co-ops will still remain mostly no-go-zone for me.
Last edited by Norton_C; 09.06.18 at 14:20.
hey that is handy! reward boxes containing the adventure loot, why not make adventure loots this way, you get such box with the adventure rewards, and premium accounts get a box with the premium account rewards for that adventure
this way we can check out the loot later
Make them(adventure loot boxes) tradeable in Trade Office and it would be a winner
new health bar, old bar, what is the point of them anyway?