Reply to Thread
Page 3 of 3 FirstFirst 1 2 3
Results 21 to 26 of 26

Thread: [Feedback] Sneak Peek: Co-op adventure rewards

  1. #21
    Quartermaster
    Join Date
    Jul 2015
    Posts
    285
    World
    Sandycove
    Quote Originally Posted by Yarkee View Post
    I've seen a number of Whirlwinds failed, becasuse one of the players took a week-break from playing and the rest could do nothing about that.
    This was the best option to pvp in the game.
    Worst. Comedian. EVER.

  2. #22
    Ruler of the Land
    Join Date
    Jun 2012
    Location
    Milky Way
    Posts
    2,854
    World
    Sandycove
    Quote Originally Posted by Peajay View Post
    How about changing Roaring Bull back to how it used to be before it was nerfed as well?
    Which nerf, there's been more than 1 :-)
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  3. #23
    Town Councillor
    Join Date
    Aug 2014
    Posts
    619
    World
    Sandycove
    The thing with co-op adventures for me is the risk of not being able to finish if one of other 1 to 3 players fails for any reason. And also in reverse failing my friends if RL kicks in and I have to leave the game before I finish all the attacks making them wait for my return. So changed loot, although the change is welcomed, is not likely to make me play cooperatives more. What I would need to entice me into them is some mechanism which actually enables at least the owner of the adventure to finish it even in case another participant fails. Until such mechanism is in place co-ops will still remain mostly no-go-zone for me.
    Last edited by Norton_C; 09.06.18 at 14:20.

  4. #24
    Original Serf
    Join Date
    Nov 2017
    Posts
    12
    World
    Newfoundland
    hey that is handy! reward boxes containing the adventure loot, why not make adventure loots this way, you get such box with the adventure rewards, and premium accounts get a box with the premium account rewards for that adventure
    this way we can check out the loot later

  5. #25
    Zacar
    Make them(adventure loot boxes) tradeable in Trade Office and it would be a winner

  6. #26
    Quartermaster
    Join Date
    Jan 2015
    Location
    Belgium
    Posts
    286
    World
    Newfoundland
    new health bar, old bar, what is the point of them anyway?

Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.