Does the scouting post provide xp bonus on all players involved in your adventure or just yourself?
Does the scouting post provide xp bonus on all players involved in your adventure or just yourself?
Scouting post:
Zone Effect: +20% combat experience on adventures started, while this buff is active.
Target: Mission with difficulty 10 - 15
Duration: 2 hours
Again very poor description... Does it cover only battles performed while buff is active? What about if we start the buff before ending adventure - do we get 20% on all experience in the loot?
Does exactly what it says on the box. Let's say you run a adventure which you know will take you 4 hours and you start the scouting post 1/2 a hour after starting you do not not get any bonus for the first 1/2 hour or the last 1 1/2 hours but you do get the bonus for the 2 hours inbetween. it doesn't matter when you end the adventure.
if you run a adventure which you know takes you just under 2 hours but as you send the last attack you have a power cut and are unable to get back in until the next day to click complete then you will still get the full bonus as it's the fighting what counts
When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's
Open to interpretation.
+20% on adventures started while the buff is active - activate the buff, start adventure within 2 hours, get 20% for that adventure - or - for adventures that have been started, 20% bonus only while the buff is active.
First one is good, if it's the second, that's stupid as it wold depend on the camps, travelling, speed buffs etc.
Pretty sure it will be the first
The info below was posted by BB Alex on the test server forum, it explains a little more!
Let me make this clear, to avoid more misunderstandings and confusion. The buff duration is only valid for the home zone. Once an adventure was started during the run-time of the buff the boost will remain on the adventure until the adventure is complete, runs out or is canceled. So one adventure is basically guaranteed.
Players who manage to optimize the run-time of the adventure will manage to start more than one adventure in those 2 hours and benefit from the boost. The two hours were picked based on the fast adventure runs (~20 min). This allows you to boost up to 6 adventures during the duration of the buff. Increasing the buff duration up to 4 hours would double the amount to 12, which is considered too high from my perspective.
The lowest completion time for Woodcutter is at ~35 minutes. It would be possible to boost 3 of those during 2 hours. This number will increase to 6 with the buff duration of 4 hours.
The lowest completion time for all adventures is below 2 hours, so there is a possibility to get a boost for at least one additional adventure.
Considering those values the duration of 2 hours for the buff is more balanced from my perspective.
Have fun
BB_Alex
found this that doesnt make the scouting hut well to me anyway seem as good as it was
Quote Originally Posted by BB_Alex View Post
Edit: After letting QA run some tests. The boost only works for defeated enemies.
so does this mean the bonus is only applied to camps actually destroyed
hopefuly they will delay halloween start or we could only have a 1 week gap between events.
Anniversary event ends on the 8th oct halloween is 19th oct and usualy start about a week before that sometimes 2 weeks before. so halloween could start on the 8th or 15th.
This event should really of started 1 or 2 weeks earlier than it is.
Going to be hard to replace all the res and weapons used by this event in time for the next 1.