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Thread: Field Medic General

  1. #1
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    Field Medic General

    Anyone investigated or learnt from test how best to skill up? Currently thinking 3 x unstoppable charge, 3 x first aid and 1-up so as to use for Knight sac waves on MCC ?

    Thread title edited for clarity.
    Last edited by _Aszbhar; 01.10.18 at 13:49.

  2. #2
    Quartermaster Fanfas's Avatar
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    Don't know about the knight suicides but for the AM suicides will work very well

  3. #3
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    Quote Originally Posted by Fanfas View Post
    Don't know about the knight suicides but for the AM suicides will work very well
    what skills best for that? what sort of loss recovery did you see on test may i ask

  4. #4
      Ruler of the Land
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    I find the ideal way to test my setup, is to see how far they can get on a solo run to Witch of the Swamp with recruits only. The further they get, the better the setup.
    The furthest I have got with Field Medic is all the way to the final tower before a defeat.

  5. #5
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    So initial play with UC x3 and FA x 3 with a 60 cav sac wave on an MCC camp was 37 loss, 23 revived .. so about a 60% loss total

  6. #6
    Quartermaster Fanfas's Avatar
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    Since he is a Kamikaze general for me and i'll be using him on MCC and Arabians mostly here's what i think i'll give him:

    3x Jog + 3 First Aid + 2x Juggernaut for the added damage, could use the bowman skill but nowdays Nusala suicides bows.

    Then i'm thinking, 3x Snipper Trainning because it saves marksman and on MCC we now use them and who knows in the future

    Then i'd go 3x Flesh wound for max usability per adventure

    Then 3x unstopable charge for extra knight damage and splash if he's used with knights too.

    then 3x garrisson anex

    Then 1-Up

    What you guys think?
    Last edited by Fanfas; 02.10.18 at 22:43.

  7. #7
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    Quote Originally Posted by Fanfas View Post
    Since he is a Kamikaze general for me and i'll be using him on MCC and Arabians mostly here's what i think i'll give him:

    3x Jog + 3 First Aid + 2x Juggernaut for the added damage, could use the bowman skill but nowdays Nusala suicides bows.

    Then i'm thinking, 3x Snipper Trainning because it saves marksman and on MCC we now use them and who knows in the future

    Then i'd go 3x Flesh wound for max usability per adventure

    Then 3x unstopable charge for extra knight damage and splash if he's used with knights too.

    then 3x garrisson anex

    Then 1-Up

    What you guys think?
    i've got pretty much that but finding say a 50k sac wave on MMC does only a little more than a skilled MMA 1k - so 'on first glance' he looks more like a drac than a MMA but obv need more runs / sims to play with him

    He was good on a few camps on SLT tho with bow sac waves ..

  8. #8
    Brotherjon
    I’ve got a similar build, I would generally agree. Only differences I would lean towards would be maybe going navigation course instead of sniper training, and master planner over 1up

  9. #9
    Ruler of the Land Xibor's Avatar
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    I also went pretty much like JoeShmoe did but I did apply some rapid fire. Of course Nusala is best with bows but she can also take out bosses so I don't sacrifice her as often. I see the Field Medic as a pure wave general so as much damage to enemy troops as possible (and no skills against bosses), shortest possible healing time and 1-up so that he can be used as often as possible on an adventure.
    Sorry, but I've slept since then...

  10. #10
    Glorious Graduate
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    Field Medic Skills - my version here:

    https://prnt.sc/l2tuoc

    Went for upgrades that would be most useful for MC chain.

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