Please feel free to leave your thoughts and comments on The Halloween Event 2018 Dev Diary below.
The original post can be found here.
Happy commenting!
BB_Acadma
Please feel free to leave your thoughts and comments on The Halloween Event 2018 Dev Diary below.
The original post can be found here.
Happy commenting!
BB_Acadma
Last edited by BB_Saqui; 19.10.18 at 14:30.
Why yet again hasnt the bucket of sweets zone wide buff added the forge as it covers smelters and half of the epic yard is smelters?
Last edited by hades8840; 19.10.18 at 15:12.
To all lower levels - take this advice with your Haunted Mansions....
I posted this in guild mail, but I reckon lower levels all over deserve to see it.
you should really be getting at least double their worth in pumpkins by exchange.
Leave the Haunted Mansions until last and hold out for the maximum amount of pumpkins you can get for them - there is a shark-fest in the final days for these items whereby players offer ridiculous amounts of what they by then see pumpkins as low-to-no-value.
By being patient, you could probably get 3, if not all 4 specialists just by selling your 2 mansions if you choose to play it shrewdly.
I'm looking forward to this. The new quest chain will be exciting to see.
A question, that I've wondered about before and tried to look for an answer, but haven't found one. What does the demolition ability do?
When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's
Overall I found the Dev Diary lacking in detail. I wish there were more specifics (which is what I usually think btw)
"The Laboratory enables various resource conversions". What conversions exactly?
The description of the Mad Scientist: "A General who is "Crazy for Explosions" and gives the Demolition ability to your units, as well as increasing the damage of heavy units.". Would you mind telling us exactly how much of an increase?
Also, What are the achievements?
Also, a complete list of the refills for each adventure would be nice.
I expect (hope?) that the Dev Diary will be the "final word" on what will happen overriding the sneak peak and the Wiki. The sneak peak is referenced and linked but it's not clear that nothing has changed from that. I don't see repeating the details in the official diary as being a problem even if they haven't changed.
One exception: The very precise explanation of the damage calculation (with one caveat: I'm not completely sure what a absolute damage bonus is. A skill book?)
Sorry, but I've slept since then...
Absolute damage bonus is anythign that adds a fixed number. Juggernauhgt gives a general +30 dmg (or whatever), that's an absolute dmg bonus. Battle frenzy gives a relative dmg bonus, i.e. a percentages increase of say 10% on the dmg you do.
When adding and multiplyign it matters in which order you do these things. They are clarifying that order. Which matters for those who write simulators quite a bit.
What puzzles me is why they decided not to follow the standard format with this general. Doesn't seem to help anything much, just makes things more elaborate and potentially confusing.