Originally Posted by
Norton_C
Using status quo as an argument against improvement is a very lame approach imo. From what I understand BB failed to do a good job when designing this general and our top gun testers failed to comment on his uselessness enough to enact a change before he went live. Both probably happened due to too many changees, too much rush and not enough time to properly think through and balance everything that comes in the game. Since I'm not hardcore I don't have time for test server and so rely on the game provider and immensely more active players to "negotiate" what the improvement should be exactly. But if there is a universal agreement that the gen is more or less useless for both low and high level players then what's the point of keeping something useless in the game for status quo argument?
Improvements like that happened before, like most recent probably Scouting post buffs going from 20 % boost to 50 % boost and others (surely active players could point out many more).
So I'd expect BB guys and experienced very active players to get together and redesign the gen features so that he fit's the game. It should have been done on test before going live, but better late then never imo. Status Quo is simply not an excuse for preserving faulty design, otherwise we could even stop the game development completely. That same Status Quo argument could be used to stop introducing better improved buildings, as some guys invested a lot of high end material to upgrade less powerful older buildings which now become useless, or stop adding tasks and buffs demanding rebalancing of economy for the same reason, etc. I think everybody can see that it would not be very smart approach. To rectify the "harm" some may feel would happen to them there's always option to make him available for gems or stalks or next event with absolute amount limited to one to equalize the field.