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Thread: Mad Scientist 270 General

  1. #41
      Treasure Hunter
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    Let's keep this friendly and try to discuss the opinions raised rather than the people voicing them, please.

  2. #42
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    Quote Originally Posted by Mannerheim View Post
    I defeated both of the wisdom camps every time I did the adventure during event because of the xp which I why also remembered the camps easily for the mad scientist examples. Arrow start + skipping meant 200-400k xp lost when using scout + prem

    https://prnt.sc/lapege
    Nice amount of XP

  3. #43
    Ruler of the Land topgearfan's Avatar
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    Quote Originally Posted by lordloocan View Post
    Thread has degenerated into I/you/they did, I/you/they didn't. Question has been asked re making it a 270 general; some in favour, some against, Bb to decide.
    Making him 270 is obviously unrealistic and will never be implemented. Does this mean that this thread should be considered all garbage because of the title? No.

    Some good suggestions here hope BB finds them and sends them to developers.

    I hope he will be somewhat improved. Preferably not by changing the troop capacity. That seems to be set in stone in BB eyes. How his other stats should be changed im not competent enough to suggest.
    Was fighting windmills from Aug 2012 to Oct 2019.

  4. #44
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    I have successfully replaced MG with heavy units in some attacks preserving the defending units. The lower amount of cannons is compensated by their double power. This is not necessarily going to make me use it all the time or the very least not before he gets all the books possible.
    Remember, remember the 25/11? You should have seen what happened on 17/03, 14/04 and 21/04 ...
    29/09 seems to be a major problem...

  5. #45
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    This could be an option, Would be great if something was done to make him somehow useful. Think most of us feel BB have made a fool out of us at the moment for thinking that he must be good for something at that price level an using hard earned pumps to get him.
    If for some reason support feels the need to edit what I wrote, please delete entire post instead, dont put words into my mouth that I never said.

  6. #46
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    +1

  7. #47
    Treasure Hunter Wulfmeister's Avatar
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    Quote Originally Posted by Urd123 View Post
    This could be an option, Would be great if something was done to make him somehow useful. Think most of us feel BB have made a fool out of us at the moment for thinking that he must be good for something at that price level an using hard earned pumps to get him.
    I don't feel ripped off at all. He's a specialist, and I use him as such. I have a number of camps in AN adventures where I use him and reduce my losses and/or attack times. I find him a lot more useful that the veteran, who I almost never use. I think all i use a vet for these days is to carry a spare set of troops for Mary in WOTS.

    I admit, a slightly larger troop capacity would be nice, but would that make him too powerful? After all, he's not a Champion, is he?

    For that matter, there's always Garrison annex.

  8. #48
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    Quote Originally Posted by Wulfmeister View Post
    I don't feel ripped off at all. He's a specialist, and I use him as such. I have a number of camps in AN adventures where I use him and reduce my losses and/or attack times. I find him a lot more useful that the veteran, who I almost never use. I think all i use a vet for these days is to carry a spare set of troops for Mary in WOTS.

    I admit, a slightly larger troop capacity would be nice, but would that make him too powerful? After all, he's not a Champion, is he?

    For that matter, there's always Garrison annex.
    It has been said before but it would be really useful for the Mad Scientist cause if those who like him started thread similar to "Reasonable use of Mery" for this general with data enabling comparison. Just he fact that nobody bothers to supply such data suggests that he's not so usefull. Not everybody can sit at simulator and test every camp again and again for different generals and skill sets. I did buy him with the idea of using him against camps including leaders with very strong defence, especially where using MG for that camp slows my progress through the adventure, typically southern XP camp on 2nd Thief for example. As a casual player who enjoys thinking rather then blind chores I'm always behind with everything. People like me use data provided by hardcore players to make more informed decision when developing our own strategies and guides cause we simply don't have time to simulate everything. I know it's nobody's duty to provide data for others, just saying that loose claims "I use him" don't help anything much, especially when it seems established by majority consensus that Mad Scientist's use is really only marginal and questionable on all levels and all types of adventures. After all even you agree that some slight improvement would be desirable.
    Last edited by Norton_C; 03.12.18 at 11:11.

  9. #49
    Treasure Hunter Nihilista's Avatar
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    For me who prioritze speeding through adventures instead of min-/maxing troops losses I find him very useful as he is. Sure, he does not outperform a MG but he can definitely be just as good as a MG on quite a few camps and thus free'ing up a MG, allowing me to save many valuable minutes in transfering time. And the losses are, on the adventures I run, pretty much the same or at least pretty close.

    Anyway, I find him extremely useful for my playstyle.
    Last edited by Nihilista; 04.12.18 at 08:40.
    "Monsters are real, and ghosts are real too. They live inside us, and sometimes, they win."

  10. #50
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    Wondering if anyone has actually found a specific skill/use for this Gen yet, apart from what appears to be as just another FG? :-)

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