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Thread: Weekly challenges - no sub quests

  1. #11
    Pathfinder
    Join Date
    Nov 2017
    Posts
    4
    World
    Northisle
    same here. Logged out, Cache cleared, changed browser... still no ship and the quests are locked... opened a ticket to support but still no answer

  2. #12
    Pathfinder
    Join Date
    Dec 2012
    Posts
    1
    World
    Newfoundland
    Same here, subquests are locked and no reason is displayed

  3. #13
    Original Serf
    Join Date
    Jan 2017
    Posts
    15
    World
    Northisle
    Same story, no ship, quests are locked

  4. #14
    Pathfinder magic's Avatar
    Join Date
    Nov 2011
    Location
    Australia
    Posts
    8
    World
    Newfoundland
    No ship here either

  5. #15
    Pathfinder
    Join Date
    Aug 2012
    Posts
    7
    World
    Newfoundland
    Same here. No ship and quests locked.

  6. #16
    Erudite Pioneer
    Join Date
    Aug 2012
    Posts
    75
    World
    Northisle
    same here.ticket sent also..looks like we will be having another maintenance

  7. #17
    Original Serf
    Join Date
    Jul 2013
    Posts
    15
    World
    Northisle
    same problem too

  8. #18
    Ruler of the Land Xibor's Avatar
    Join Date
    Sep 2014
    Location
    New Zealand
    Posts
    2,258
    World
    Sandycove
    Is it just the interface that's causing people issues - at least to a point? It is a little odd.
    I have a Main Quest of "Kingdom Defense". (The text implies a ship but I thought that was just for color). This has several sub-quests. Two are showing as active sub quests ("Resource Delivery" and "First Recruitment"). The other quests are locked. I assume they will open after I get the first two done.

    "Resource Delivery" is making a bunch of stuff (then losing double what I made).

    "First Recruitment" is Equipping the ship with the correct items to send it away. I assumed that is referring to all the stuff I'm making. When I get the goods made, the ship will leave (e.g. I can finish the quest). But I've yet to make enough of anything yet so I can't confirm how it's working, But if my suspicious are correct it will all come together as I make the stuff to put on the ship. That's my current theory anyway....

    So I think it's ok it's just looking clunky. I didn't expect there would be any physical ship at all.

    Here's my view:
    http://prntscr.com/lkvoy1

    Edit We learn by doing. There is a ship and what I was thinking didn't apply at all. But it looks like I'm lucky the ship is at least there.
    Last edited by Xibor; 20.11.18 at 21:40.
    Sorry, but I've slept since then...

  9. #19
    Ruler of the Land lulu10093's Avatar
    Join Date
    Jun 2012
    Location
    North East England
    Posts
    1,408
    World
    Sandycove
    odd my northisle account had the ship and quests my main account this one dont

    will send a ticket in the min but my ship not there and the quest line is locked

    http://prntscr.com/lkvpx8

  10. #20
    Erudite Pioneer
    Join Date
    Sep 2013
    Posts
    91
    World
    Newfoundland
    In addition to many players not getting the ship there seems to be a problem with buffing. buildings are all getting highlighted so it makes it difficult to see which have been buffed. This only seems to be for people who do not have the ship. Also from reading another post there is a problem with the training grounds not having the desired effect on barracks times. All in all a very poor implementation.


    I am lucky to have got the ship but think that the amounts of troops and resources needed seem to be a bit on the high side. As someone has stated, People trying the quests on test are in possession of almost unlimited gems so will just use those and not give a true test of the quests.

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