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Thread: weekly quests - nature of tasks

  1. #31
    Skilled Student
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    Jul 2016
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    Newfoundland
    1st thing many respects to the devs for thinging of the idea of weekly challenges have played the 1st 1 but its way to expensive for my liking ince why i won't be playing any more of them unless BB make it alot more cost affective i wouldn't mind if lets say play a level dif of 9 ,, not do 2 storm rec adv Really ,, thanks though

  2. #32
    Original Serf
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    Aug 2012
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    Wish they did not have co op quests as hard to find 2 more players for Raid the Raiders unless some one reading this can 'friend' me and play?

    Nobody wants to join in the Raid the Raiders as this is the LIST of one I have. Already given away resourses to no avail and the ship has disappeared?


    <posts merged>
    Last edited by _Aszbhar; 22.11.18 at 22:14.

  3. #33
    Ruler of the Land Xibor's Avatar
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    Sandycove
    It seems the adventure issue is the biggest one (second by the giving away of so much stuff) and I've mentioned the adventures before but I'll do so one more time. There are so many more interesting possibilities...
    Play X Arabian Knights...
    Play X Fairytales...
    Play X Adventures difficulty Y or better
    Play X Adventures difficulty Y or better losing no more than Z total troops
    Play any co-op adventure X times
    Play X Scenarios

    These kinds of approaches make adventures a requirement but allows more choices by the player and a reasonable chance of finding the necessary item.
    At a very minimum if a given named adventure is pushed it must be available for purchase in the merchant.

    The feedback from the community (assuming that matters at all) is clearly negative about that aspect of the challenges.
    Sorry, but I've slept since then...

  4. #34
    Keen Commentor
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    The adventures thing is what bugs me the most, why not do like "Play X adventures with X rating" instead of forcing us to one exact adventure. They changed all the adventure rating not to long ago, why not use it.

    Hell they could do a dice roll in background so one week you gotta do 5 lvl 6 adventures and one week 2 lvl 13, of course matching the right lvl bracket.

  5. #35
    Glorious Graduate
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    Sandycove
    so now i have :
    8 treasure searches ...very long !
    do adventures : 3 Riches of the Mountain and 3 Heart of the Wood. ! !! these CAN NOT be bought ...
    I give up ....No more for me.
    good idea it was until it cost too much and forced you to do adventures that cost too much or you could not buy.

  6. #36
    Keen Commentor
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    Quote Originally Posted by Teardrop46 View Post
    so now i have :
    8 treasure searches ...very long !
    do adventures : 3 Riches of the Mountain and 3 Heart of the Wood. ! !! these CAN NOT be bought ...
    I give up ....No more for me.
    good idea it was until it cost too much and forced you to do adventures that cost too much or you could not buy.
    It makes no difference for you but Riches of the Mountain can be easily be bought if you put up a trade yourself, there are no trades up (yet) because no one wants to play it normally.

    I myself have 213 of them and i don't even send that many Explorers out for Adventures so i can only imagine how many players have that send out a dozen explorers or more out

  7. #37
    Pathfinder
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    Jun 2013
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    Newfoundland
    BB need to consider (rewards x 3) or (diffulities * 0.3), otherwise it cost way too much to do.

    2 storm recovery? seriously?

  8. #38
    Pathfinder
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    Jan 2018
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    Sandycove
    Others have made these points but it can't hurt to have BB hear them again... The 'Weekly Challenges' are potentially a good idea - some will opt not to do them (I guess like achievements in an event) but many will take them up... if there is a sensible balance between resource cost required and the benefit coming out. At the moment, it seems to cost a great deal, for not much - the return is just not worth it.

    A second problem is, again as others have mentioned, the Adventures that have to be completed - such as Tomb Raiders, Heart of the Wood etc.. When these are not available to buy from the merchant, how are we supposed to get them at all, let alone several of each? The Wiki suggests a 1% chance of getting Heart of the Wood on a medium search... I will therefore need to do 300 of these to get the three I need. Even with several up-skilled fast explorers, this would take weeks (and each search, of course, has a cost). Then I have to do the same to get three 'Riches of the Mountain'. I just don't get how this is viable.

    PLEASE do something about these two problems, or this potentially useful addition to the game is simply dead in the water.

  9. #39
    Glorious Graduate
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    Sep 2017
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    Sandycove
    NI, re:- WC (weekly challenge) , its states " What they do not contain is any luck-based tasks"...... BUT, i can not buy my WC adventure ali and 2nd thief, so this part is down to a "luck" drop from Young woodcutter, ---WHY state something that is incorrect,
    upset all ready with the WC , why state something and then have the game , not conform to your statements you have put out...
    These adventures should be available as map fragment or gems in the chest.
    very upset with BBS developers.

  10. #40
    Ruler of the Land topgearfan's Avatar
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    Quote Originally Posted by Teardrop46 View Post
    so now i have :
    8 treasure searches ...very long !
    do adventures : 3 Riches of the Mountain and 3 Heart of the Wood. ! !! these CAN NOT be bought ...
    I give up ....No more for me.
    good idea it was until it cost too much and forced you to do adventures that cost too much or you could not buy.
    This is the craziest one yet. Why have 1 quest in 1 level bracket to complete 6 scenarios if most any other have is 4 (and 4 is also too much)? Why tie up explorers on treasure searches when the quest asks for scenarios? At least sending them on corresponding adventure searches there would be a tiny chance to find the required scenarios.

    Also changing treasure search requirements to adventure search would go well with the spirit of weekly challenges: hard, annoying, expensive, useless.
    Last edited by topgearfan; 23.11.18 at 10:42.
    Was fighting windmills from Aug 2012 to Oct 2019.

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