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Thread: The new Weekly Chores .... time to give up ....

  1. #31
    Treasure Hunter
    Join Date
    Jul 2014
    Location
    Denmark
    Posts
    209
    World
    Northisle
    I dont see any reason to compare TSO with old Settlers - only the settlers walking around and that game is based on getting production chain working is the same.
    And it has been like that since game started.

  2. #32
    Nifty
    Join Date
    Sep 2014
    Posts
    60
    World
    Sandycove
    Quote Originally Posted by Norton_C View Post
    It amazes me that you keep making this simplistic complaint after playing the game for so many years knowing all the time it was not like "The Settlers of Old......" but never ?? bother to actually suggest something positive and realistic about how the game should develop in your opinion. And I'd love to hear if you really have anything constructive to say about how the game could be improved.

    And no, I probably will not play "the Settlers of old ........" just to try to figure out what you might be missing here
    Here's the thing .... I *have* suggested how the game can be improved with real gameplay that makes it more like "The Settlers", but then a handful of people complained that they paid real money for this game and it wouldn't be fair to have real gameplay ....
    This game is not like "The Settlers" and should not have "The Settlers" in the name ....
    I carried on for a long time in the hope that real gameplay would be introduced, but no, it ain't happening ....
    It's now little more than a grind .... repeat the same tasks with the same outcomes .... maybe ideal for people with OCD or ADHD or something, people who like repetition, who like to be in control and like to know the outcomes before they start .... but it's not a real game ...

    Quote Originally Posted by sparkz View Post
    What I point out as a problem is : the old settlers games had you to build the village, conquer the territory and win, all within the span of maybe a dozen hours.
    Add to that .... in The Settlers, you made stuff (like bread and weapons) in order to make the troops to conquer a territory .... with TSO, you make the stuff to give it away ....
    in The Settlers, you launched attacks on bandit camps on islands that were covered in clouds .... you didn't know where the next bandit camp was or what troops it would have or what troops you would need to defeat it .... with TSO, when you go to an adventure, everything is known in advance .... and you know the outcome .... just follow the step-by-step instructions ....
    in The Settlers, after a bit of time, bandits could attack you, making the game more difficult and unknown .... in TSO, this never happens .... you always know the outcome ....

    The game designers of TSO have forgotten what "gameplay" is .....
    Last edited by MOD_Aszbhar; 09.12.18 at 20:04. Reason: merging posts

  3. #33
    Glorious Graduate Xadro's Avatar
    Join Date
    Dec 2011
    Location
    London
    Posts
    126
    World
    Newfoundland
    My final thoughts on the Weekly Quests is this: They just not fun, they aren't challanging they aren't difficult they are just a chore and 90% is just waiting for the Provision House or Barracks to complete. I'll say it again, they are not fun. And so i have stopped doing them.

    Also the rewards are just terrible imho.
    Last edited by MOD_Aszbhar; 10.12.18 at 11:23. Reason: please do not swear
    'You can't spell slaughter... without LAUGHTER!'

    'And God did say to Noah "Noah, you must construct additional Pylons"'

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