Coop advents is biggest mistake ever that developers did - my quests must depend then me only:-)
And make not needed troops is other "great" success ...
Good luck in this way - I am always happy to ignore this part of the game ... or the game ...
Coop advents is biggest mistake ever that developers did - my quests must depend then me only:-)
And make not needed troops is other "great" success ...
Good luck in this way - I am always happy to ignore this part of the game ... or the game ...
eat a beaver - save a tree
It's all very well using analytics and wieghting to select which adventures and scenarios we should doing but if your axioms are flawed then the final results will not be what you or us want.
Look at the lowest tier weekly-challenges for starters, run grain conflict four times is the first thing which leaps out at you. Based on thousands if not millions of years of gameplay the playerbase has come to expect a 1% chance of finding that particular scenario. For the player that means it's going to take just over 57 weeks for their explorer to find enough to do that quest. Since players at those sort of levels will have a minimal number of explorers and a underdeveloped island they don't have the means to commit more than 1 explorer to adventure searches. The only source of this scenario for trade is high level players who in the past aquired some but this source will soon dry up. Another thing preventing those players completing this particular quest is normal gameplay giving them xp thus meaning those players will have leveled up into the next tier before they obtained the 4 scenarios thus negating their need to run it.
When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's
I'm with the majority on this regarding co-ops and have stopped playing as the rewards are just not there for the effort required. Here's an idea - why not have easter egg items that pop up from time to time to give you a very large reward either in explorers or geologists.
Next quest for me: do 7 very long adventure search. My explorers are out on treasure searches (which is required for an event quest) for 2 more days. So I can finish the 7 adv search in 8 more days. Good work BB! I'm out of weakly quests until you change it massively.
1. Do 3 adventures from the following list....
A list should have more than one option, otherwise its a single option not a list. I haven't had a challenge yet (and I've completed 5 or 6 now) where the 'list' of adventures has included more than one adventure.
2. Delegate xxx besiegers (or other expensive elite troop type)
Everyone gets that the whole weekly quest thing is a resource sink, but this 'quest' is a bit blatant isn't it? I'd be much happier if those troops were created and destroyed for a purpose. Wouldn't "Lose xxx beseigers in an adventure" be preferable? We can't delete troops, so we'd have to do the adventure (see item 1 lol) and sacrifice them; Much more in keeping with the gameplay and the roleplay element.
Last edited by Jim_B; 13.12.18 at 20:15.
HOTFIX!
+1
lvl 50+...score so far done one, failed one, done one, failed one..
would like a choice of adv...even a follow on....but not 3 of them....they do not drop that often
giving more troops than you make.....1) make it equal, or 2) use normal troops...
besides the above...i look forward to upgrading my other 2 dark castles a lvl with the one i was able to do :-))
Sadly, not sure BB_Alex or BB management are genuinely bothered.
Last edited by lordloocan; 16.12.18 at 23:38.
it's been a month since they post this thread, wonder since BB didn't respond until now, is this mean there is nothing going to change ?
Doubt they will change anything, maybe remove the word "list" from the WC, just annoys me that I have to see the failed tab every week