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Thread: Has anyone found the optimal spot for xmas market

  1. #11
    Original Serf
    Join Date
    Jun 2012
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    12
    World
    Northisle
    I found a space where 30 buildings is affected by the buff and possible to place storages on the outside for good walk times!!

    Enjoy this s2 setup which asking me is the best possible.

    https://prnt.sc/m2byak

  2. #12
    Ruler of the Land
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    Jan 2012
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    1,177
    World
    Newfoundland
    Quote Originally Posted by Stratsie View Post
    I found a space where 30 buildings is affected by the buff and possible to place storages on the outside for good walk times!!

    Enjoy this s2 setup which asking me is the best possible.

    https://prnt.sc/m2byak
    exactly same layout as me which was the best found on the german servers there is another 30 spot but you have to remove rocks/mountains

  3. #13
    Skilled Student
    Join Date
    Feb 2016
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    33
    World
    Sandycove
    sec 1 in front of mayor gives 28 spots like this... havent gotten more out off if : http://prntscr.com/m2x0r7

    Thanks to TiuBean sec 1 also gives 29 spots buffed like this : http://prntscr.com/m535pg or http://prntscr.com/m51ru2
    Last edited by Nolyka; 09.01.19 at 20:51. Reason: added new links

  4. #14
    Nifty
    Join Date
    Sep 2012
    Posts
    68
    World
    Sandycove

    The REAL coverage of Christmas Market.

    1. Basing of known geometry and TSO map grid, you can't do 11x11, 9x9, 5x5 symertical cover starting in 2x2 building.
    2. You may see 3x3 squares gap in the middle... why?
    1+2. Answer is that BB programers used 6x6, 10x10 and 12x12 coverage which can be seen as corners of each small 1x1 green square. So 5x5 "areas" grid got 6x6 "corners" grid and so on.
    You may see it below as CAD drawing:
    http://prntscr.com/m31j4h

    White - island grid
    Green and green dashed - 11x11 squares grid
    Dark green hatch - the REAL 12x12 coverage.
    Green lines in the middle mark Market placing.


    Here is a sample from tsotest with 12x12 area (marked with pavements to make it simple to see):
    http://prntscr.com/m31mjs


    As you see - lvl4 buff covers all buildings placed completely inside 12x12 square. There is nothing like "top-left corner" or anything like that involved. You may see 4 buildings placed partialy out od 12x12 zone - they are not covered.

    BTW - friary (and water mill) needs left and middle (4 total as other buildings) squares covered to use buff (two right squares are just a graphic add-on).

    And finaly - inside 3x3 gap in green grid becomes only 2x2 in map grid (for squares ocupied by merket itself).


    Things I just show are just theory, but upholded with two screens you can see. If you think I'm wrong - feel free to prove I'm wrong ;]

    Cheers.
    Last edited by SettlerPiter; 04.01.19 at 18:03.

  5. #15
      Dedicated Scribe
    Join Date
    Jul 2013
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    Hundred Kingdoms
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    476
    World
    Sandycove
    30 buildings covered by the market buffs in s2/s5: http://prntscr.com/m3cggf

    Slowest walking time of any of the buildings (the southeast intermediate papermill) is 72s.
    Last edited by Madorosu; 05.01.19 at 13:14.

  6. #16
    Original Serf
    Join Date
    Jul 2012
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    20
    World
    Sandycove
    Better times, more money !!!

    Best positions and times of simulated Buildings and Storehouse on Test Server.

    Sector 1 - 29 Spots by RNG-TiuBean
    https://prnt.sc/m9kd7k

    29 Coinage Level 6 = 20240,55 Gold Coins in 12 hours.


    Sector 2 / Sector 5 - 30 Spots by "Who found this Spot, Thanks!" =D
    http://prnt.sc/m9jtkl


    30 Coinage Level 6 = 21013,39 Gold Coins in 12 hours.
    Last edited by TiuBean; 20.01.19 at 09:04.

  7. #17
    Raving Rabbid Areop-Enap's Avatar
    Join Date
    Apr 2014
    Posts
    524
    World
    Sandycove
    Personally I prefer sector 9 for xmas market production. 29 spots which includes 2 gold mines. Walk time between 3 and 10 flags with storehouses positioned strategically around the square.


    Here is a screenshot, not completely set up buildings yet (saving three spots for flowerfarms near storehouses in upcoming event in - I suspect - February & might use the three longest spots for small pumpkin cemeteries) but lined up the important details:

    Yellow line = lvl 3 buff | Total of 15 buildings
    cyan line = lvl 4 buff | Total of 29 buildings

    Last edited by Areop-Enap; 21.01.19 at 17:27. Reason: Fixed typo and added screenshot
    There is a world of imagination
    Deep in the corners of your mind
    Where reality is an intruder
    And myth and legend thrive

  8. #18
    Ruler of the Land
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    Jan 2012
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    1,177
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    Newfoundland
    Quote Originally Posted by Areop-Enap View Post
    Personally I prefer sector 9 for xmas market production. 29 spots which includes 2 gold mines. Walk time between 3 and 9 flags with storehouses positioned strategically around the square.
    do you have a screenshot of yours

  9. #19
    Skilled Student
    Join Date
    Mar 2014
    Posts
    46
    World
    Newfoundland
    Has anyone found the best placement for the Love tree or are you moving the love tree to the S9 location and moving the market elsewhere? (and if moving to where?)
    thank you

  10. #20
    Glorious Graduate
    Join Date
    Jun 2017
    Posts
    112
    World
    Sandycove
    https://prnt.sc/rap4va s2/5

    49 spaces which includes the FT castle plus room for 8 tributes and a fair few storage towers..
    ...

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