Results 1 to 3 of 3

Thread: [Change Log] 12/02/19

  1. #1
    Community Manager
    Forum Explorer BB_Torkav's Avatar
    Join Date
    Jan 2019
    Posts
    316
    World
    Newfoundland

    [Change Log] 12/02/19


    12th of February 2019

    NEW FEATURES
    • The Valentines Event 2019 will be technically implemented into the game and will begin on February 14th at 10:00 CET *To be determined!
    • Added the new Endless Gold Mine to the Architect category of the in-game shop.
    • The "Fruits of Hardship" buff can now be bought in the Epic category of the in-game shop.
    • Scenarios can now be bought with Map Fragments in the Adventure category of the in-game shop.
    • A skin for the Christmas Market is now available in the in-game shop, which allows it to blend in with the rest of your island outside the festive period.

    CHANGES & IMPROVEMENTS
    • Fixed the layout in the economy overview so that large numbers in the detail view no longer overlap with the close button.
    • The Smelter Calendar now works on the Epic Forge.
    • Fixed an issue with the UI of the Smelter Calendar in the trade window.
    • Improved the grammar when collecting mail via the "delete all" feature.
    • The details window now displays the correct runtime in Expeditions.
    • Fixed an issue that displayed an incorrect tooltip on the scenario panels, making it appear as if players could not send Generals.
    • When applying a buff to the Provision House, running productions should no longer display the buffs runetime instead of the production time.
    • Adjusted the UI of some buildings so that they cannot extend past the browser window.
    • The archive entry for public buildings now displays the correct graphics and text as intended.
    • Removed the moving cost for Pirate Residences on level 2.
    • Implemented the warning text into the pop-up when tearing down the Christmas Market.
    • The Oriental Palace in the adventure "Besieged City" can now be attacked with battle buffs as intended.
    • Fixed an issue that caused some buffs to not be displayed on the Mayors House and Elite Barracks.
    • Removed the duration from the Scouting Posts buffs description tooltip on adventures.

    You are invited to provide feedback > here.
    Last edited by BB_Saqui; 13.02.19 at 15:17.

  2. #2
    Community Manager
    Forum Explorer BB_Torkav's Avatar
    Join Date
    Jan 2019
    Posts
    316
    World
    Newfoundland

    Update 08/02/2019

    Dear settlers,


    The following issues will also be resolved in this upcoming game version:

    • Fixed an issue that caused the Training Expedition not to be playable when cancelled and restarted.
    • Adjusted multiple quests, so that they count Endless Mines as well, instead of only regular mines.*


    *This fix means that any quest that counted only regular mines will also count their Endless counterpart.

    Happy Settling,
    BB_Torkav

  3. #3
    Community Manager
    Forum Explorer BB_Torkav's Avatar
    Join Date
    Jan 2019
    Posts
    316
    World
    Newfoundland

    Change Log Update


    Dear Settlers,

    Today we would like to share a short update about certain issues that might take some of the fun away. The list below does not contain all of the issues, however, it represents our current priorities.


    Known Bugs
    • Valentine buff not working (Doubled Loot)
      While active, this buff should grant a bonus on the reward for several adventures. After investigating this topic further (based on your reports), it turned out that this is not always the case. We believe the issue is triggered when a home zone is reloaded.

      We'll keep an eye on that and do our best to find a solution as soon as possible.

    • Flower farms not counted towards Quest
      In case you have a problem with a Valentine’s quest that cannot be completed (e.g. due to a trigger not counting or deleted Flower Farms):

      Please contact our support in case you are affected, we will manually complete the corresponding quest for you.

    • Stuck: A giant battle
      In certain situations, the fog on the venture “A giant battle” is not removed correctly. As of now, we are still struggling to find reproduction steps for this issue. The investigation and bug fixing is ongoing, and we will keep you updated on the progress. Thank you for your understanding.

      If you have any information that could help our investigation, please send them via ticket to the Support Team.



    Best regards,
    BB_Torkav
    Last edited by BB_Torkav; 27.02.19 at 11:54.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.