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Thread: Remove the Charming g + Lovely ex from star menu

  1. #11
    Ruler of the Land
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    Quote Originally Posted by Therk View Post
    i did try to post a suggestion but it looks like noone was caring for it

    here :

    Prison Building

    Prison Building for unwanted "characters"

    in order to remove Marshalls, the Charming geologist and the Lovely explorer from alredy crowded Star Menu

    how about a building that is like a prison / storehouse where we can put them so they are out of sight (NOT in star menu anymore)

    /threads/36849-Prison-Building?p=351417#post351417
    An even better suggestion was made long time a go. No one use the tavern, where we hired the unwanted marshals, because we had a quest that told us to do so, and we did not know what we was doing yet. We could just have an option to "unhire" or dismiss the unwanted workforce again. The there could be an option to hire again at a higher price in case we had regrets. I am pretty sure that someone suggested this a very very long time ago. I am sure that the very pink geo could have a nice time trying to charm someone there.
    If for some reason support feels the need to edit what I wrote, please delete entire post instead, dont put words into my mouth that I never said.

  2. #12
    Ruler of the Land
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    Let me get this straight, you don't like them because of their skin colour ?
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  3. #13
    Quartermaster Fanfas's Avatar
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    Quote Originally Posted by Therk View Post
    "man presenting himself as a woman"

    thats not the problem
    nobody cares about that

    they BOTH pink, BOTH look ugly, and not fitting the style/art of the game

    the problem is we should have the Option to remove the unvanted characters from star menu that we are not planing on using
    like the Marshalls for example, i would love to see them gone too,
    newer gonna use them and they just take up place in the alredy crowded Star menu
    This kind of answer is the kind of answer that will later on if the game changes again and find uses for them will make people raise hell for ways to get them back.

    I understand people don't like them, i don't like many other things, that does not mean i want to remove them from the game. I play the game almost since it's release long long years ago, and the game keeps changing many things that were useful stopped being many that weren't started to be.

    People nowdays want everything their way... start asking for stuff that's important bug fixes, performance optimisations, and stop whinning about not liking the look of a character, they are on your star hidden most times, you don't have to look at them to long.

    Besides in an age where events depend heavly on explorers saying 1 is not useful is not reasonable. The Geologist is kinda limited in uses specially for the titanium and saltpeter mines, but when i'm looking for my iron mines 1 more geo specialized in it that can make it mine faster is not the worst thing around.

  4. #14
    Dedicated Scribe
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    Seems a bit drastic asking for an option to delete them, what happens when people make mistakes and more work is needed for undeleting stuff too?

    It's the kind of thing that more improvements to the star menu could fix. If you could select stuff as being "favourite" and then have a tick box to only show favourite then it would work well for filtering out a lot of stuff people don't need to see in their star menu.

  5. #15
    Pathfinder
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    Quote Originally Posted by Urd123 View Post
    An even better suggestion was made long time a go. No one use the tavern, where we hired the unwanted marshals, because we had a quest that told us to do so, and we did not know what we was doing yet. We could just have an option to "unhire" or dismiss the unwanted workforce again. The there could be an option to hire again at a higher price in case we had regrets. I am pretty sure that someone suggested this a very very long time ago. I am sure that the very pink geo could have a nice time trying to charm someone there.
    I really like this idea of putting unused guys in the Tavern to hang out and enjoy fine dining (drinking) with company.

  6. #16
    Wordsmith
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    I hardly ever look for titanium or salt mines. Mainly because I have loads of refills for both from doing the higher level adventures. For me the Charming Geo is ace as when fully skilled I can find new fast iron, salt and titanium deposits that produce twice as fast as usual. I am slowly replacing all my titanium and salt mines with fast industrial ones - so the 2 of them (1 bought and 1 free) is a very welcome addition.

    They do tend to make the conscientious geos redundant but thats evolution for you.

    They are a big thumbs up from me.


    As for the comments that they take to long to find granite. I like that some of my geos are unskilled or less skilled than others to keep them slow. That way at the end of the day when all granite mines are still with resources, I can send out slower geos to find the granite mines and then be happy knowing that 4 or 5 hours later when a quarry is emptied, they rediscover it and it is refilled - means theres less time my masons spend idling.
    Last edited by fishslice; 12.03.19 at 23:12. Reason: added comment about slowness

  7. #17
    Architect of the Empire
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    Quote Originally Posted by KaDargo View Post
    I really like this idea of putting unused guys in the Tavern
    +1

  8. #18
    Ruler of the Land Thejollyone's Avatar
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    and they already said this wont happen - move on please

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