I know its Alex's thing, but please stop all these zone/area/limited specific buff/generals and geo's. It was a good shift of thought when it started but now its become clumbersome with so much micro-management and cooldown periods which quite frankly just makes the whole process forgettable.
The buff tab in star has become so cluttered I'm surprised players have not started to call for further category tabs to help slim it back down again and make finding what you want amongst all the junk more user friendly...but give it time
So, a couple of suggestions for next main event items rather than yet another MMA, Lucky and a choco bunny farm.
How about a building that converts unwanted buffs into the next buff up with similar function e.g. cheese sandwiches to love potion, fish platter into aunt irmas. As long as the rate is reasonable I'm sure it would be more useful than yet another specific area buffing building.
Please, please can we have a yellow submarine to sink the weekly quest ship, one click and all the quest parts gets removed from the quest book.
I believe you still have at least one COA general which could be thrown into this game, at this late stage does it really matter if a forth really good all rounder is added given the xp chase to level after 60? It would at least put a spark back into the adventure grind and give us some alternatives to try out.
If not a general as such, how about my favorite little character from Settlers of old, a thief. Send him off to an enemy camp, and provided he's not discovered (1 in 3 random chance, I know you at BB like this and players hate it, but at this late stage I'm prepared to give a little ) He removes a % of troops from the camp as our thief has pinched their weapons. You send him just like a general, before your attacking general, if he gets discovered he is incarcerated in the last boss camp for the rest of the adventure and can not be used again till the boss camp is defeated. If he is a good thief and does not get caught he can be used multiple times the effect will be to reduce troop losses on attacking generals.
Lastly, been asked several times before, but a building, port fortification, castle call it what you like, but a place to park our generals with an interface to load and send them from there.
Anyway these are just some thoughts to chew over as creative thinking seems to be stuck in a rut back at BB HQ.