Results 1 to 1 of 1

Thread: [Dev Notes] Adventure Pricing

  1. #1
    Community Manager
    Forum Explorer BB_Torkav's Avatar
    Join Date
    Jan 2019
    Posts
    316
    World
    Newfoundland

    [Dev Notes] Adventure Pricing



    Greetings fellow Settlers!

    With the upcoming change, we will adjust the prices of adventures in the merchant. There are several reasons behind those changes, and I would like to explain them shortly.


    Consistency

    In September 2017 we introduced a new difficulty system for adventures. Those changes also included adjustment of types, themes and much more. We wanted to adjust the prices to those changes to make sure they remain consistent through the whole game. This is specifically important in combination with the Adventure Seasons (Pirate, Coop, Cultist ... ).


    Balancing Formula

    Another important goal is to create a consistent balancing formula, which will allow us to introduce more adventures (also follow up adventures) and let the system balance the price accordingly. This formula includes modifiers for the amount of players, the unlock level but also the type of the adventure.


    Economy Relations

    The game is growing and we are introducing new opportunities for you regularly. This leads to an increasing amount of specialists and the increasing capabilities of the economy on the island. We adjusted the pricing to avoid a high value drop for map fragments due to the amount of the resource generated in the game through specialists and other content.




    Thank you for reading!
    BB_Torkav

    You are invited to provide feedback here.
    Last edited by BB_Torkav; 21.03.19 at 15:43.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.