My Mad Scientist has been relaxing semi-skilled in his barracks since I got him. Time he saw some action. Has anyone suggestions on how he should be skilled & where I might usefully use him?
My Mad Scientist has been relaxing semi-skilled in his barracks since I got him. Time he saw some action. Has anyone suggestions on how he should be skilled & where I might usefully use him?
The mad scientist is best left in star menu, he is somewhat or completely useless, depending on who you ask.
Strong discussion if the madman should get an upgrade:
Mad-Scientist-270-General
Some test what he can do:
Mad-Scientist