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Thread: [Feedback] Dev Notes: Improvements for Weekly Challenges

  1. #101
    Glorious Graduate
    Join Date
    Nov 2012
    Posts
    113
    World
    Newfoundland
    Just out of curiosity: Doesn anyone from BB actually read these threads or is it just made so players can let out some steam ???

    I will agree with most people in this thread: I don't think I'll do the weekly and it is primarily because of the "play 3 rare/coop adventures". I am not playing 24-7 so making enough YWC to get the (rare) adventures required is not doable for me ... I like my wife and kids and playing is secondary to them ... sorry.

    Still think that the best replacement for the adventures should be that you have to accumulate a number of XP e.g. 1,5 mio XP for level 66 and up, and there could be limits like:
    1) you can only play an adventure once
    2) you have to have 1 coop adventure (2 player should be doable)
    3) Scouting post count
    4) you have to play a classical, tailor and Ali baba adventure (if level permits)
    5) you have to play a random unpopular adventure (SE, VTV, DB etc.)

    That would also allow me to do some Mountain clan ventures.

    That would make it more fun to play.. especially if they also stopped the "kill off XXX expensive elite troops".. A produce X "swordsmen / mounted swordsmen / Knight" instead, which could be used for the adventures would be more acceptable.
    Last edited by KarstenL; 14.04.19 at 09:42.

  2. #102
    Pathfinder
    Join Date
    Nov 2018
    Posts
    7
    World
    Sandycove
    I am fine with produce resources and pay some of them (like a quality check, did you make the right paper etc, say 10 to 20%), but not with paying twice the ammount

    I am fine with parking troops for the duration of the weekly in limbo (like a guard force for the duration of the challenge, returning to your island afterwards), but not have them gone forever

    I am fine with coops as part of the challenge, its only one in 4 of the options and either guildies or trade can help ye easily to fill them

    I am not fine with: paying huge ammounts of resources, sacrificing massive ammounts of troops or having to do the same 4 adv over and over, that makes getting the adv hard to hard.

  3. #103
    Pathfinder
    Join Date
    Feb 2016
    Posts
    9
    World
    Sandycove
    Thank you for the tokens BB. That's a nice gesture!

  4. #104
    Nifty
    Join Date
    May 2014
    Posts
    55
    World
    Newfoundland
    Maybe change the order of the tasks? For example Town Construction: for my level the first task is "Sinbad And The Besieged City". Almost impossible to get the adventure or a ls. Put the adventure task last pls, as for the other Weekly Challenges. At least we could get the other tokens.

  5. #105
    Dedicated Scribe
    Join Date
    Feb 2012
    Posts
    465
    World
    Northisle
    Still not worth doing, way too much stuff needed for 2 coins

  6. #106
    Erudite Pioneer
    Join Date
    Aug 2013
    Posts
    92
    World
    Newfoundland
    While the rewards are spread (good) and slightly increased overall (good) some of the tasks are still incredibly way too expensive, at least at lvl 66+

    Town construction:
    Pay 1900 gold coins
    Build and delegate 445 besiegers
    Pay 19.000 granite

    Archaeological Excavation:
    Pay 2.200 book fittings
    Build and delegate 615 Swordmen
    Build and delegate 385 Marksmen
    3x storm recovery costing 3.300 grout 1350 beans 1200 salt
    Pay 3700 gold coins

    Epidemic:
    Build and delegate 415 knights
    Build and delegate 295 Armoured Marksmen
    Pay 3600 gold coins
    3x Treasure of wisdom

    Kingdom Defence:
    Pay 740 wagons
    Pay 4.000 gunpowder
    Pay 2600 gold
    3x Whirlwind
    Build and delegate 55 crossbowmen
    Build and delegate 815 Swordmen
    Build and delegate 295 Mounted Marksmen



    All the "Build and delegate" have noted above have in common that they are far less produced in regular gameplay. Additionally these type of quests feel bad, you're wasting barracks time and then flushing those units down the toilet for.. nothing. At least using them up in adventures to kill some camps or whatever feels like you do something with those losses. Additionally, the top end units like besiegers are not lost in general gameplay unless you make a mistake, so making more of these than most players will have, and then flushing them is horrid.

    Flushing expensive resources mentioned above is also giving the same feeling as flushing units down the toilet.

    For the above mentioned adventures: relying on other ppl (whirlwind), rng (3x ToW) or expensive resources (storm recovery) is also not very desirable to say the least.


    My suggestion, as they no doubt have been suggested before:
    • Remove the top-unit(XB, MM, AM, B) delegations, reduce numbers on the required units that people lose via normal gameplay (msw, sw, knights)
    • Change rng-followup, co-op, super expensive ventures into other store buyable adventures at 3k-5k map fragments or something
    • Reduce the expensive-resource requirements significantly, or change it to produce-targets only.
    • Consider implementing a weekly-enemy-island, where players get a week to fight enemies landed on some new piece on un-buildable island near the main island. This would incur the cost in a more fun and engaging way instead of just flushing resources/units down the drain.

  7. #107
    Architect of the Empire
    Join Date
    Nov 2014
    Location
    Denmark
    Posts
    970
    World
    Newfoundland
    Still not doing them - 2 tokens is not worth the effort.
    Still don't want to give away troops without doing any adventures. Still don't want to be bullied by a red flashing arrow that said I failed, to do something you tell me is optional, and it is my choice not to do. Still feel you treat me like an idiot when you ask me to do something from a list of one.
    If for some reason support feels the need to edit what I wrote, please delete entire post instead, dont put words into my mouth that I never said.

  8. #108
    Quartermaster
    Join Date
    Aug 2014
    Posts
    291
    World
    Sandycove
    I started to do at least some parts of them to get over token upgrade of Wondrous Residence. Even the cheapest parts I'm not sure they are worth it, but doing them anyway. Chances of me finishing anyone whole Weekly Challenge are minimal as troops and resources donations in most of them are still just insane. It's still very exclusive and unattractive for average player like me and would need further tweaks to make it an integral valued part of the game for me. Mainly in terms of reducing high end troops and expensive resources donation as others said above, or massively increasing XP and token rewards for these insane parts to make them worth it.

  9. #109
    Architect of the Empire
    Join Date
    Nov 2014
    Location
    Denmark
    Posts
    970
    World
    Newfoundland
    I still don't do the weekly nightmares very often,- I don`´t like them and I don't want to do them, for that reason it is a bug and false when the ugly red flashing arrow tells me that It has failed.
    Best option was for us to be able to disable them, but at least change the text to "quest expired". It is insulting and annoying to be told that you failed, and it is simply not true.

    One change that might make me start doing them now and then is what I am still waiting for, - change the very insulting and patronizing text, that tells us to pick something out of a list of one. It has been said many times before I know - but it does not seem to be understood that you cant pick something out of a list of one, to pick something signal a choice - and if there is only one item to pick then it is not a choice.
    And if I actually had a choice and could do 3 different adventures instead of starting on the assembly line to do 3 times SR - 3 times WW or even more impossible to do 3 times wisdom. I am sure someone said it before - but you need to do enough woodcutters to get enough 3rd thief to get the 3 wisdoms - and it is not a challenge - it is impossible, droprate is simply too low.
    If for some reason support feels the need to edit what I wrote, please delete entire post instead, dont put words into my mouth that I never said.

  10. #110
    Ruler of the Land topgearfan's Avatar
    Join Date
    Aug 2012
    Posts
    1,258
    World
    Newfoundland
    At the very very very least make the red failed message appear first and/or only for the main quest - that way we only have to cancel it once. NOT 4 times. Why 4 if there are only 3 quests? I have no idea but for last month or so the bleeping thing appears once more after all the quests are gone!
    Was fighting windmills from Aug 2012 to Oct 2019.

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