watching daily chat, especially around releases it is clear how many people get frustrated that 5 minutes into an event or new functionality we see things not working and a emergency fix is scheduled, servers go down, game time lost etc. We all now how it goes.
It's clear that insufficient testing occurs, and given BB's relative size it's not surprising as it's tough to test every possible combination.
One real problem for me is when new stuff comes out I don't want to go to the test server and spend hours buying generals with the very generous amount of gems etc., then doing the skills to get the generals ready and then play some adventures. We just want to get on and play.
So why not harness the power of the community, there's a lot of loyalty amongst the players, I for one have played for many years so we clearly love the game.
I'd like to suggest that BB think about the following:
Testing - When logging onto test they have two choices
1. BB Setup - as is, use island provided by BB for testing purposes
2. Clone your island but also have sufficient gems/resources to play around and test out all the new cool stuff, but not as many as option 1.
Secondly, the more you play the greater the rewards, so if we choose option 2 from above then 50% of the XP earned from combat is transferred back to our main island.
If you choose option 1 then a gem reward proportionate to the time played, and actually played not time browser is open.
Let's take the recent Observatory fiasco. It's been out for ages, still doesn't work, despite at least one attempt to fix it. Why is it still like this? Because when it was first released into test no one did the skills on the generals that caused the endless loop, no one sent those generals to adventures. Why? because we're not testers, we're not incentivised to test properly.
I go onto test, take a quick look at new features, buy the buildings etc. check placements, space etc. Minimal amount of time possible before going back to what I love - playing my settlers!
Clearly you'd need to think how to balance the XP reward with the huge resources available otherwise we'd be doing endless Mountain Clan or similar and then that wouldn't be balanced, then again you'd not be getting the resources back to your main island either.
I don't think the above is a perfect solution, but I think it's a lot better than what we have now