I have over 1M Swords of each kind (Except Damascenes, just below 90K i think. Keep in mind, i only have 1 Damascenesmith, 6 Steel and 6 Iron Swordsmiths too) and a bunch of other stuff i saved for days like this (many people have a lot more i'm very sure) and honestly, some of those are exclusively for cases like this since i will never use all that, i only made those to exchange them for things that i need but can't produce efficiently while someone else could use my weapons and other resources i produced a little extra. In our Guild we help each other as much as we can as it must be on just about every Guild i guess. For lower levels, there are no Guilds, everyone wants to help the new Settlers, they're like kids to everyone and if we can, how we can pretty much everyone is open to giving their help (even though some could use some of that help themselves) and take care of them, to make sure they have a good settling here, it's just the pleasure of sharing and welcoming more members in this Krazy and fun community.
So... my thought is, Guilds could help lower levels with resources needed to consume (not necessarily all resources, anything too easy loses its fun) and free advice available at all times (as always), buffing exchanges and resources and Maps exchanges. Those who Adventure now will share loot spots more often than ever and i would hope the same with the lower levels, sharing loot spots between each other. The best everyone could do is more Adventures, whether they do them or just collect loot spots, the more the merrier. Don't forget the limit is that we can only do one Adventure we can start by ourselves and we can take 1 loot spot from others, so doing Adventures by yourself too, simply adds up on that and increases your benefits and is help for everyone.
For those level 50 and below, the loot spots could often be for free too (not just in Guilds) at the exception of the expectation of a small part of the event resources maybe or an exchange they find fair between each other (Not the best but still fine and lower levels don't have to invest anything to benefit considerably after all). Preferably though, for those who can and wouldn't mind to give loot spots for free, my favorite thing to expect would be to exchange the Dough for Candles at a 1 for 1 exchange rate, which should be the dominant exchange rate on the trade and those who will want to make a profit will still be able to do so at the cost of those desperate enough to pay the higher prices. But please, let's be sensible and not make it too hard for each other while it's easy to avoid and still enough large pockets on the side to dig in. For example, if you Adventure fast enough (i doubt i will this time, i'm busy but...) i would probably have more Candles/Dough than you need, having over 30-40 Explorers also helps a lot (i have 14 so far lol) you could use some of those to buy buildings for example. Of course for Candles that wouldn't be very likely or easy at all but in the case of Dough that worked well last year and i would expect it to work wonders this year too, especially since the buildings would be pretty hard to access anymore at the increased prices and the new balance of exchange values due to Premium Friendship Buff knocking up everything to insanity as well as Gem Price increase on Trade thanks to the new additions in the Merchant (we're glad for most of those, even the ones we don't like for ourselves).
Long story short, be fair, be friendly and share with each other and if you want to benefit something, don't aim at random and to try to rip the last few Coins out of someone's pockets but aim higher at the rich players who would be able to match your deals and wouldn't mind doing so. Demand and supply works great and it is a natural rule of a free market but at some point at the cost of humanity between each other and i think it's not worth it by far since this is a game and nobody would let you go bankrupt completely anyway. Patience is the key...