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Thread: skilling mini gemini

  1. #1
    Battle Hardened Contributor
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    skilling mini gemini

    i've been trying to find a use for it and failed.

    has anyone got any good results with it?
    how did you skilled it?
    where did you used it?

  2. #2
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    yeah, i thought so too..

    tyvm

  3. #3
    Enlightened Sage
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    What did you try when you say you failed? he is a very good general. I got both from the shop and skilled with 1-up and done like 10 different adventures so far.

  4. #4
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    Quote Originally Posted by Mannerheim View Post
    What did you try when you say you failed? he is a very good general. I got both from the shop and skilled with 1-up and done like 10 different adventures so far.
    i'm looking for good examples
    your sim places him way under vet and can't do much for 1r suicide with him either

  5. #5
    Skilled Student Micwei's Avatar
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    Hi.

    So far only used for suicide on Arctic Explotion camp 3 (Wiki Guides)

    Camp 3: 20 Jomsviking, 180 Housecarl

    1 Wave (YGG) 1 Recruit (20 Jomsviking, 12-16 Housecarl) [1 YGG, 1 Recruit]
    2 Wave (YGG) 1 Recruit (32-36 Housecarl) [1 YGG, 1 Recruit]
    3 Wave (MG) 16 Recruit, 1 Elite Soldier, 268 Crossbowman (128-136 Housecarl) [0-16 Recruit]

    Loses in total: 2-18 Recruit (4.76)

    Major General Skilled for Wiki Guides

    Skills on YGG:
    3 Jog
    3 First Aid
    3 Juggernaut
    3 Rapid Fire
    2 Hostile Takeover
    3 Flesh Wound
    3 Garrison Anex
    1-Up
    Last edited by Micwei; 31.10.19 at 13:07.

  6. #6
    Enlightened Sage
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    He is not an main attack general in the higher level adventures but works well in pretty much in any 1-4 difficulty adventure. IMO his trait makes him the best suicide general in the game.

    I could probably make a tread later with screenshots of all the places that I've used em in so far since a lot of have asked me to do so and I can share the setups with almost one click.

  7. #7
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    Quote Originally Posted by Mannerheim View Post
    He is not an main attack general in the higher level adventures but works well in pretty much in any 1-4 difficulty adventure. IMO his trait makes him the best suicide general in the game.

    I could probably make a tread later with screenshots of all the places that I've used em in so far since a lot of have asked me to do so and I can share the setups with almost one click.
    yes pls, thanks a lot

    a lot of us not doing l4 adventures anymore only during events

    but yeah, everyone is waiting for a guide of some form to skill him up for smtg....

  8. #8
    Enlightened Sage
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  9. #9
    Quartermaster Fanfas's Avatar
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    Quote Originally Posted by Mannerheim View Post
    ... IMO his trait makes him the best suicide general in the game.
    .
    ...
    Completly disagree with you there. to be that he should have had First Striker. As it is the camps that he could actually be used for suicides he can't do anything unless you pop him with enough defensives to hold the damage from all first strikers in a camp.

    Like some mentioned i think he might be decent for mid-low end adventures but for high end adventures he's not good at all.

    BB seems to disagree so maybe there's something i'm missing, as soon enough we'll be able to get 2 more for gems so maybe somene finds something he's really good at.

  10. #10
    Dedicated Scribe sparkz's Avatar
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    Quote Originally Posted by Fanfas View Post
    BB seems to disagree so maybe there's something i'm missing
    Nothing you're missing, alot they are missing.

    They either lack basic understanding of their own game, or have zero business interest in investing literally any time into thinking how to make a general good, the end result of it being generals like Dracul or Mad Scientist.

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