Not a guide, but maybe worth noting that sending both YGGs with 1R each to the last tower in Dark Brotherhood kills everything except the 2 Night Spawns.
Older Gemini then finishes off with 80R 215K with losses of around 40 to 50 R
Not a guide, but maybe worth noting that sending both YGGs with 1R each to the last tower in Dark Brotherhood kills everything except the 2 Night Spawns.
Older Gemini then finishes off with 80R 215K with losses of around 40 to 50 R
No losses on Nords with an attacks of YGG at camp 5/6/8..one time each 5/6 and two on camp 8 (camp numbers from wiki quick attack)
Last edited by cheethamhill; 20.11.19 at 06:03.
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Seems like one YGG loaded with 1e (and with 1-up) can finish all of Lost Skull - for those of us who sometimes get a quest to do a mini-mission. The non-leader camps he'll kill with 100% success, the leader camp requires 2 waves.
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~~~~~~~ Lagoon Guild [LAGN] (Newfoundland) ~~~~~~~
Lagoons are tranquil. They are made of water. People are made of water, too.
But people are not lagoons, even if you sometimes find people in lagoons.
You can do Witch of the Swamp with no losses, just sent both Young Gemini with 1 recruit to tower.
If tower still stand, send them a second time.
There is a too high chance of a failure with 2x 1r for me and it doubles the adventure time when it happens so I used small amount of recruits. However since then I've reskilled all my YGG as we could buy more and now I just send 3![]()