Reply to Thread
Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast
Results 41 to 50 of 64

Thread: [Feedback] Dev Diary Harbour 2019

  1. #41
    Community Manager
    Erudite Pioneer BB_Malkun's Avatar
    Join Date
    Sep 2019
    Posts
    96
    World
    Newfoundland
    We are aware about the issues with:
    - explorers looping
    - guild market
    and we are investigating them. As soon as we have a solution, we will let you know.

    BB_Malkun

  2. #42
    Erudite Pioneer
    Join Date
    Aug 2013
    Posts
    80
    World
    Sandycove
    and if you buy first the 4 from merchant? then you can't buy the package? or the package won't include ygg. thats not logical...

  3. #43
    Skilled Student Queue_Jumper's Avatar
    Join Date
    Mar 2016
    Location
    Around and About.
    Posts
    33
    World
    Northisle
    Quote Originally Posted by BB_Malkun View Post
    We are aware about the issues with:
    - explorers looping
    - guild market
    and we are investigating them. As soon as we have a solution, we will let you know.

    BB_Malkun
    But as it's nearly the weekend, so we will get back on it Monday.
    Last edited by Queue_Jumper; 22.11.19 at 13:45.
    Stupidity is far more fascinating than intelligence. Intelligence has its limits...

  4. #44
    Enlightened Sage
    Join Date
    Feb 2012
    Location
    Finland
    Posts
    894
    World
    Newfoundland
    Quote Originally Posted by ApostolisM View Post
    and if you buy first the 4 from merchant? then you can't buy the package? or the package won't include ygg. thats not logical...
    Yeah BB messed up nearly the same way as with the Delicious bundle. The dev diary was posted later than the shop changed so now bunch of people have bought em in the wrong order. Only fix would be to increase the limit to 8.

  5. #45
    Ruler of the Land
    Join Date
    Jan 2012
    Posts
    1,500
    World
    Newfoundland
    Quote Originally Posted by BB_Malkun View Post
    We are aware about the issues with:
    - explorers looping
    - guild market
    and we are investigating them. As soon as we have a solution, we will let you know.

    BB_Malkun
    See this is what happens when 1 you dont test stuff , 2 you dont listen to the players who do test stuff refer to item one ....and 3 when you should stop wasting man hours of time that could be better spent on fixing whats already broke instead of adding more to the pile to fix

  6. #46
    Erudite Pioneer
    Join Date
    Aug 2013
    Posts
    80
    World
    Sandycove
    Quote Originally Posted by Mannerheim View Post
    Yeah BB messed up nearly the same way as with the Delicious bundle. The dev diary was posted later than the shop changed so now bunch of people have bought em in the wrong order. Only fix would be to increase the limit to 8.
    ty Mannerheim. btw great job on your sim

  7. #47
    Erudite Pioneer
    Join Date
    May 2014
    Posts
    76
    World
    Newfoundland
    Quote Originally Posted by Urd123 View Post
    Besides that why would we want to sell settlers for coins????????????
    Why not providing buildings with a purpose instead useless decoration, like a landing spot for all the gens.
    Indeed. Selling settlers for coins could have been added as receipe for rph or ph, we don't need a big new building for this. This is not what we waited for a long time.
    We need a new way to handle generals and a new way to send the specialists in searches.
    Like it is, the harbour is just another fancy but useless building. Will probably go to star.

  8. #48
    Wordsmith Larili's Avatar
    Join Date
    Jul 2012
    Posts
    729
    World
    Sandycove
    Well I like the building.... it has potential, even if its just advertising for the new Settlers game . The `event' is a damp squib, and it would have been better themed to adventures not explorers/geos. Half travel times for generals ( yeah as if they could get that right lol ) or double xp on a selection would of been more appropriate for a harbour. The production of settlers for coin....not the best thought through idea, BB !!
    The story line behind the event is the most intriguing part, so much could be made of it..... the worlds going to end.... I knew that volcano was trouble Lol. A starter pack provision for loyal TSO players for the new game.... or ongoing crisis quest ..... Not sure which, but if I can ship cousin Theodor of to some distant land without a return ticket, I'll play along with fingers crossed
    Are we to be told of adventure changes or not? 1 Month on and still SNEAKY RB changes have not been mentioned

  9. #49
    Pathfinder
    Join Date
    Apr 2014
    Location
    London
    Posts
    7
    World
    Newfoundland
    I keep on getting issues with sending out explorers on treasure searches, There is definitely an annoying glitch as they keep on coming back saying they have completed the search after 2 minutes on the search and there is no mail with the treasure found in my in-box. It also slows the game play up. Please get this looked into.

  10. #50
    Skilled Student
    Join Date
    Aug 2013
    Posts
    48
    World
    Newfoundland
    Quote Originally Posted by BB_Malkun View Post
    We are aware about the issues with:
    - explorers looping
    - guild market
    and we are investigating them. As soon as we have a solution, we will let you know.

    BB_Malkun
    -explorers looping.......fix...stop the event....can it be so hard...unbelieveble.

Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.