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Thread: Spooky Mine Consumption

  1. #1
    Skilled Student
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    Sandycove

    Spooky Mine Consumption

    There's nowhere in economy overview to show spooky mine deposit consumption.
    We can obviously calculate it but should (imho) be shown under copper deposit consumption.
    I also realise it's a hybrid building that consumes one thing to produce another so not a natural position for it in economy overview but should still be there (again, imho ) as it's a key stat for managing buffs and preventing expiry.

  2. #2
    Moderator Ruler of the Land MOD_Daz's Avatar
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    Sandycove
    It's shown under Bronze production as the copper comes direct from the deposit and not from storage.

  3. #3
    Skilled Student
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    Doesn't look like it to me.

    Copper prod showing 3k depletion via 2 mines:


    Bronze prod showing the same 3k depletion even with 2 mines + spooky running


    But I was preparing these shots, I realise it is included in the count but not in the graphic
    Two mines at 600 consumption does not equal the total 3k consumption.

    I believe my original point still stands, would be nice to see it included.

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