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Thread: [Feedback] Change Log 10/12/19

  1. #11
    Skilled Student
    Join Date
    Jan 2013
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    26
    World
    Sandycove
    The cheeky response is: get to level 80, problem solved.
    The real answer imo is that nothing will be done, as they want you to lose the "easy" sc gain at 75, forcing you get your all the goodies with gems instead.

  2. #12
    Ruler of the Land
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    Feb 2013
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    Cotswolds in UK
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    1,147
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    Northisle
    No solution to the ghost lantern boat quest not giving the reward.

    No solution to the guild shop watermill being locked

    No solution to the prestigious friend buff messing explorers up so that we have to log off for 20mins when it is activated.

    Could go on but hey ho, yet more new stuff added to mess with the code.

  3. #13
    Skilled Student
    Join Date
    Jan 2013
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    Sandycove
    Here's an idea for a brand new event. Feel free to replace xmas event with this one.

    Bug-a-tron event: game will be offline for a whole month so that they can fix all the bugs, the new ones, the old ones, and the ones that have yet to come, but we're sure they'll be here!

    Once the month-long sabbatical is over, every player is rewarded with 2 premium friend buffs as a testament to their patience and loyalty.

  4. #14
    Skilled Student
    Join Date
    Apr 2019
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    30
    World
    Northisle
    Quote Originally Posted by Qualan View Post
    yea loss of star coin will be fixed once you hit lvl 80 and get star coin instead of xp )
    at 1:1 ratio by any chance?

  5. #15
    Community Manager
    Erudite Pioneer BB_Malkun's Avatar
    Join Date
    Sep 2019
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    96
    World
    Newfoundland
    The compensation sent twice and some players receiving it only once - we are aware about this and we are investigating this to balance it appropriately fair for all players.

    Also, we're still currently investigating the locked Watermill in the Guild Market Vote. While the cause of the issue is still being worked on, and a solution likely won't be implemented before the next round begins, we plan on making the Watermill purchasable for Guild Coins in a future update.

    Thank you for your patience and understanding on these matters!

    Also thank you for sharing your ideas and suggestions in this thread.

    ~BB_Malkun

  6. #16
    Pathfinder
    Join Date
    Oct 2012
    Posts
    6
    World
    Newfoundland
    Please just make sure we have not already bought the recycler when next Guild Market comes up, that would be super!

  7. #17
    Aunt Irma’s Favourite Writer Larili's Avatar
    Join Date
    Jul 2012
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    659
    World
    Sandycove
    Did i miss something or have we yet to be told about the `oil mill ' and what this relates to in the game ( currently or future)?
    Are we to be told of adventure changes or not? 1 Month on and still SNEAKY RB changes have not been mentioned

  8. #18
    Veteran Communicator
    Join Date
    Feb 2012
    Location
    Finland
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    796
    World
    Newfoundland
    Quote Originally Posted by Larili View Post
    Did i miss something or have we yet to be told about the `oil mill ' and what this relates to in the game ( currently or future)?
    Wait for a dev diary. In short you use it to make oil from the seeds you get in adv loot. Oil is required for the lvl7 building upgrades.

  9. #19
    Aunt Irma’s Favourite Writer Larili's Avatar
    Join Date
    Jul 2012
    Posts
    659
    World
    Sandycove
    Thanks Mannerheim, so just another `token' system for production buildings, meh. Was hoping my idea of donkey cart racing was finally being developed, was planning a Fast back GT model called the G TSO, running the donkey on high performance carrot juice. Guess my settlers will just have to keep walking
    Are we to be told of adventure changes or not? 1 Month on and still SNEAKY RB changes have not been mentioned

  10. #20
    ChapterIX
    Bit rubbish that the oil building is xmas only.. Should be in the same bracket as the locksmith

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