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Thread: Guild Buff And Adventure Buff

  1. #1
    Skilled Student
    Join Date
    Dec 2011
    Posts
    30
    World
    Newfoundland

    Guild Buff And Adventure Buff

    Guild Buff:
    Each guild able to select a buff, weekly.

    Every guild member gets extra quest daily.
    Every guild member gets 1 random adventure daily.
    Every guild member gets 1 resource daily.
    Every guild member gets 25% xp buff from advs.
    Every guild member gets 25% transfer and movement acceleration in advs.
    Every guild member's explorer doubles (length) returnings.
    Every guild member's geologist founds two times larger deposit.
    Every guild member's all (type) building halves consumption.
    Every guild member's all (type) building doubles production.
    etc...

    Adventure buff:
    Each type has 4 different strength; common, uncommon, rare, mechant. We can produce in rarity
    Increases xp 10%, 20%, 30%, 40%
    Increases loot 10%, 20%, 30%, 40%
    Reduces enemy hp 10%, 20%, 30%, 40%
    Reduces enemy attack dmg 10%, 20%, 30%, 40%
    Reduces enemy accuracy 10%, 20%, 30%, 40%
    Increases our hp 10%, 20%, 30%, 40%
    Increases our attack dmg 10%, 20%, 30%, 40%
    Increases our accuracy 10%, 20%, 30%, 40%
    etc...

    Common recipes from quest.
    Uncommon recipes from events.
    Uncommon and Rare recipes from a new campaign.
    Merchant buffs only with gem.
    Small chance we can get buffs from rarity search.
    All tradable. After adv start, we can buff it (like zone buff).

    Two feature suggestion.

  2. #2
    Pathfinder
    Join Date
    Jun 2013
    Posts
    1
    World
    Newfoundland
    +1

  3. #3
    Pathfinder
    Join Date
    Sep 2014
    Posts
    1
    World
    Newfoundland
    ++

  4. #4
    Pathfinder
    Join Date
    Oct 2012
    Posts
    1
    World
    Newfoundland
    +1

  5. #5
    Pathfinder
    Join Date
    Oct 2013
    Posts
    3
    World
    Newfoundland
    except
    "Reduces enemy hp 10%, 20%, 30%, 40%
    Reduces enemy attack dmg 10%, 20%, 30%, 40%
    Reduces enemy accuracy 10%, 20%, 30%, 40%
    Increases our hp 10%, 20%, 30%, 40%
    Increases our attack dmg 10%, 20%, 30%, 40%
    Increases our accuracy 10%, 20%, 30%, 40%"

    good idea.
    Why not for them? couse , will be hart to calculate/simulate

  6. #6
    Community Manager
    Erudite Pioneer BB_Malkun's Avatar
    Join Date
    Sep 2019
    Posts
    96
    World
    Newfoundland
    Thank you for sharing this fine idea! I hope the developers will like it as much as you are.

    ~BB_Malkun

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