Reply to Thread
Results 1 to 4 of 4

Thread: New colony types that would activate ppl playing pvp parts

  1. #1
    Skilled Student
    Join Date
    Nov 2015
    Posts
    34
    World
    Northisle

    New colony types that would activate ppl playing pvp parts

    Now as bb has introduced oil and advtools to gaw wich prodrates are kinda limited might be good idea to make newtypes colonies to pvp wich would produce oil and adv tools also. As otherwise there isnt kinda anykind of loots that would get old players who have kinda skipped whole pvp part to play them.

    Umine

  2. #2
    Battle Hardened Contributor sparkz's Avatar
    Join Date
    Nov 2011
    Location
    Poland / Finland
    Posts
    398
    World
    Newfoundland
    I guarantee you that this isnt even among the top reasons why people dont bother with colonies.

    What is more likely to be the reason is that the mode doesnt serve its original intent because it doesnt have ANY pvp elements, and is just an esthetically changed version of adventures, with worse rewards and little XP contribution to the main goal.

    On top of that, BB did literally everything they could to make it bad, including the fact that you cant even get the resources from colonies unless you manually click them, which makes it completely inferior to even your own production, and your production isnt at risk of being taken away by other players.

    This feature is so bad design-wise theres no redeeming it with a single change.
    Last edited by sparkz; 20.01.20 at 17:33.

  3. #3
    Skilled Student
    Join Date
    Nov 2015
    Posts
    34
    World
    Northisle
    Quote Originally Posted by sparkz View Post
    I guarantee you that this isnt even among the top reasons why people dont bother with colonies.

    What is more likely to be the reason is that the mode doesnt serve its original intent because it doesnt have ANY pvp elements, and is just an esthetically changed version of adventures, with worse rewards and little XP contribution to the main goal.

    On top of that, BB did literally everything they could to make it bad, including the fact that you cant even get the resources from colonies unless you manually click them, which makes it completely inferior to even your own production, and your production isnt at risk of being taken away by other players.

    This feature is so bad design-wise theres no redeeming it with a single change.
    Well it offers pvp in defence style( yeah not much but still). And yes they have made it very poor, but anyhow its almost "redy" "tons" to do thingy in game wich they might be able to make working with "little" development, attleast it would need less than totaly new thingy( like elitebarracks aliadvs etc were when they introduced levels 51-75).
    I dont see reason why they would not pay couple weeks of dev"team" attention to it, if it would be possible to make it succes, specialy now when there is oil and adv tools wich are limited to produce so there is allredy working "rewardsystem".
    Just fix the gameplay design couple new colony islands( or use old ones with minor changes) and there might be lots of "new" thingies to do.

  4. #4
    Guide of the Month Ruler of the Land Nogbad's Avatar
    Join Date
    Dec 2011
    Location
    Darkest Dorset
    Posts
    1,498
    World
    Newfoundland
    Just get rid of it, PvP doesn't belong in TSO even if it did work.
    The lake was much nicer when the ducks swam there before that grotty tower evicted them.
    Last edited by Nogbad; 21.01.20 at 02:23.
    We love our new CM.

    Newfoundland: 20th November 2011 to 25th November 2014. RIP
    It was good while it lasted.

Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.